Work is (slowly) progressing on my Cammy model... almost finished with the retopo, started doing a few test bakes. There's a couple of adjustments that need to be made but I'm pretty happy so far. Hopefully I can get the damn thing finished soon, it's already been dragging on for way too long...
pior you blow my mind.. :(! as always Mohammatron: that looks like a photo to me! :) gj! wish I had something I could post! but im super busy with multiple things, I will be able to soon I hope! keep up the awesome work everyone! huge inspiration in here.
sheckee, cheers! I'm excited about soon getting to texture her! :) Almost finished modelling her and did a quick test to see how the topology works when bending and twisting the character since I'd love to make some animations for her after texturing. Pose Rin Yu, pose!
So much good stuff in this thread. I really must get in the habit of visiting this daily! Here's a shot of a city model i've been working on for a client project. Almost out of project time, so have to move to rendering soon, but would love to add more detail to this if I get the chance.
Thanks StoopKid! Damn Gir, another sweet character. I don't mean to spam, but here's another serving. Really not sure if i'm going in the right direction. No concept, which I guess I should fix soon. I'll be adding more rocky infected coverage on the arm and I'm thinking maybe clothing on the otherside? Hmmm.
@Duncan - I'd go with number 2. Like others, I think the flow is better. @FieldScarecrow - Those are amazing man. Love how much you were able to do with just black and white! Finally got some clean normals. Going to start texturing this soon. I could use more texturing practice. :/
Hey Everyone, This thing started as a little mini project, and I kind of transformed it into something a bit more elaborate haha. It was built from Bobo's creature SDK base mesh, and I just went crazy with it. Anyway this little guy was inspired by the game RAGE! Gonna do a low poly and what not soon enough, but here is a…
here's a monster i'm working on, hands and feet need lots of work. he has no jaw and scoops up creatures with his hands and uses them like a lower jaw. i'll be starting a thread for him and his friends soon. for now, there are some other pics and info here. http://ericspitler.blogspot.com/2012/11/willy-wonka-monsters.html
@ Aigik, Denicon , and TehSplatt, thanks guys ! The buildings i made, are for a RealTime Browsergame - imagine 30k People Playing like an big Age of Empires.. I don't have any concept/or restrictions, its just blocking out and modeling through my mind - i really enjoy that kind of freedom. I think i will dedicate this work…
ALL done in maya? How did you model the rocks? o_O Here's some sorta old-school worn sci-fi doorpanel I'm working on. What kinda sucks is that as soon as I turn on the emissive map, the keypad looks all flat. Any advise on how to create a nice illuminatede keypad and don't lose all the normalmap detail?