Sorry to keep everyone in suspense. Ha! I looked up a lot of reference while painting. I also found a couple really good tutorials from fellow polycounters that i took and ran with. Here's the flats, i only made a diffuse, no spec, and the unwrap is a little poopy (but it was easy to paint on). It was meant mostly to be a…
I think you should model things marked green on highpoly. But you can optimize your low poly more. Think of how much benefit connected geometry gives you compared floating for each part. In some cases, it will give you really small savings in UV space, which you almost sure won't be able utilize, but it will increase…
Hello Polycount! I've been stalking this thread for quite a while and a finally decided to join you guys. I love your workflow surburbbum :) I'm trying to create a translucent-like character, but I have no clue have to handle this in low-poly. I've started sculpting the muscles (and probably won't do a seperate skeleton)…
wow you guys, wonderful works in the last pages. keep it up :D second prop work... would like to receive some crits on it, as im planning on making some good props for my folio. cant rely only on environment as i see many environment artists going to the prop side of force too hehe polycount is 1729 polies, 1024 maps as…
@Pope Adam "@Creamy Goodnesss- .. dude that's fucking cool." > Thanks. If you'd like to keep up with the progress of my MUGEN characters, you can check out my MUGEN characters page at http://creamyg.hugelaser.com/Games/MUGEN/Characters%28fs%29.html . I'll have my Creamy character up there as soon as I finish coding his…
Hi! first post here on polycount. Im currently working on an assignment in school and this is what I have so far. this tank is later going to be in a small game my classmates are making, its going to be topdown view kind of game. this is supposed to be a larger enemy tank, about twice the size of a generic tank. when the…
So, Don't hate me. This is something i've also wanted for awhile now but as most of us are aware Photoshop is not really open to scripts like this. So I came here with a mock-up image to test the waters. To see if its something people are willing to get behind. Here at polycount we clearly have enough people to get this…
heya guys, wonderful works in this topic, as always gave a break on my deus ex scene (didnt stop, its just a break - guess ill be back at it tomorrow). meanwhile i modelled this: xoliul shader. no hi to low baking, textured it straight and made the normals myself. wanted to have some critics on it, since its my first time…
Makkon: Love it, has lots of character to it. Work to show again, haven't posted work on polycount since 2001 probably. The corbel is for a theatre I am building, it is based on one of the oldest neo classical theaters still standing, currently have a block out for the scene and doing my breakdowns for construction…
Unity right :) The Level runs on normal smartphones. I sculpted everything in zbrush btw, so it should look a lot better with normalmaps activated (if unity manages to support directional lightmaps some day) Nuns N Guns is a top down shooter. You are playing one out of 4 nuns and you have to kill as many zombies as…