Hi everyone, this is my first attempt to make a female torso, and i think my first 'real' attempt to actually make a person per-se. You see im a hard surface modler mainly, ships guns etc, and i wanted to make some armor for fun. One thing led to another and i ended up modeling the torso but no armor yet. Pre-subdivision…
@barnesy - Thanks for the comment, really appreciate it. :) I've been getting a lot of criticism on the legs, I have to say, and I was busy with the armor design that I just didn't get to it. I'll definitely give it another look though. Thanks. About the armor - yes, I'll add bracers, though a pair that's much lighter than…
Chielvl: Cheers, yeah I'd like to basically do a very short animatic with it, so I can have a go at things such as matte painting, fx, compositing etc. Erirdidgital: I had been looking at zerg and locust before hand and was wanting to do something along those lines, oddly though I hadn't been looking at mutalisks. There…
darb: nice assets but you've got to fix that wobble on the toilet tank lid, i know there's a lot of talk about just how it's done but just go ahead and paint that out in photoshop. KartoonHead: pictured in zbrush but are you building it in zb, rather than max? been seeing a lot of tutorials from guys who are going zb-only…
@benji: maybe a displacement map combined with a specular map rather than just a speculat material setting? otherwise you could always use some kind of vegetation painted script, like advanced painter: http://www.scriptspot.com/3ds-max/scripts/advanced-painter otherwise, custom sculpted meshes wouldn't be that hard to do:…
konstruct - Thanks man, hey could you explain these aggressive shapes to me.I would love to apply the change especially since I've been feeling the same but am a bit clueless on how to do so. Hboybowen - Wish granted lol.Recycled from a model that just didn't make it lolol. g2000 - You know I am man.Hes first in a series…
Yeah im not like 100% sure yet what to make of it. Since the base mesh of all chapters are the same i figured i would build that first and then later on add the markings and whatnot. But at this point im trying to keep the base as intresting as possible. Im thinking about making it sort of "chaosy", thinkin big chains and…
I really hope Nevercenter steps up with the updates because I really love working in Silo. I think it was money well spent. As for the monsters head, maybe I should try and optimize the topology a bit more. You have any tips on how I should do it? I have a bit of a hard time actually knowing which areas I should give more…
MAn I see zombies are liked around these parts, will have to finish. Arrangemonk; I think your right. I can see were going to get along just fine :) Morte; same to you sir, your cloth skills are pretty good, I was referencing the awesome videos MM had up on his site, cloth is still freaking hard for me. G2000; I plan on…
dtschultz: Thought I recognised that, looking good :) Onilolz: Nice work Getting back to my beastie. Been playing around with the anatomy trying to make it semiplausible. Got the oblique transitioning into the delts for the smaller arms, and the ab area as a second pectoral muscle (for the smaller arms again) using the…