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Author:
rfarencibia
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What Are You Working On? 2011 Edition!
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Re: What Are You Working On? 2011 Edition!
Reply by
LMP
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Jun 2011
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Stickies
Workin' on a low poly prop for a scene I've got planned. She's about... has about 3 more major silhouette pieces to be added.
Re: What Are You Working On? 2011 Edition!
Reply by
Del
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May 2011
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~ Never before have a fallen for a tractor <3 I can't see how the relationship would work but I don't care. So sexy
Re: What Are You Working On? 2011 Edition!
Reply by
scotthomer
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Oct 2011
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Some Billboards ive been putting together for a scene im working on inside Cryengine 3. Billboard is 256 and both posters are on the same 512.
Re: What Are You Working On? 2011 Edition!
Reply by
moof
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Feb 2011
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razborb> D: <3 Hboybowen> I'm targeting a certain art direction/style. It's not necessarily my 'style', but I guess the execution is definitely moof.
Re: What Are You Working On? 2011 Edition!
Reply by
TDub
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Feb 2011
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Playing around with Xoliul's shader for the first time.. Been getting down and dirty with Max and Maya, after about 3 years with XSI. :poly121:
Re: What Are You Working On? 2011 Edition!
Reply by
Razgriz
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Sep 2011
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Finally wrapping this thing up, almost all done... WIP page here: http://www.polycount.com/forum/showthread.php?t=85677&page=3
Re: What Are You Working On? 2011 Edition!
Reply by
Zelenkov
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Nov 2011
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Going for Fallout/Rage.....struve inspired type of car. And a link to my thread :) http://www.polycount.com/forum/showthread.php?t=76165&page=3
Re: What Are You Working On? 2011 Edition!
Reply by
Pedro Amorim
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Apr 2011
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Awesome work you guys! <3 Here's something I bring to the table: Based on a revolver concept by Timur Mutsaev Some details missing.
Re: What Are You Working On? 2011 Edition!
Reply by
XenoKratios
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Mar 2011
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Damn... Terrabite is a babe Feed bad for Striker and his lazy eye. Great stuff from Crylar and Luke!! <3 I love the little guy
Re: What Are You Working On? 2011 Edition!
Reply by
WEe
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Nov 2011
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A few renders. First 2 are the ones without any post effects etc. The model is only 316 polygons. 3 maps, Main, nrm and spec.
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