Can you show me what the UVs look like? Just a screenshot of what the OBJ or whatever file you're trying to load into Toolbag look like. Though if you do not have access to max or a different 3d modeling program that you can do uvs in, and uvs aren't converting from your CAD files, there isn't much you can do with your…
Am I doing something wrong? Am I thinking totally wrong or why is it like this? No one that have any idea? It is as if the specular function is not working correctly, like it is simply laying it as an image and not only when the light shines over it. I use 2048x2048 .tga files. Latest in 3Ds Max:…
Questions about the skytool, or making seamless panoramas in general: I know how to create HDR Panoramas for image based lighting, but 1: How do you capture the sky and floor so they don't pinch? I shoot my panoramas in landscape mode. 2: Will shooting them in portrait mode eliminate the pinching problem? 3: I use a Nikor…
It's difficult to make a picture of it, it will show or not the glow...however I had fixed the problem I think...I don't know why but scaling down the glow map seems to make it work correctly. Now I have an other problem: I think that the problem is connected to the wrong settings, but I don't know what. So, the problem is…
Ok I wasn't quite right about there being a two sided lighting checkbox - there isn't one. Two sided lighting just happens by default (though you have to disable back face culling in order to see it). What this means is that for a given polygon, the normals on the "back" face will be flipped for the purposes of lighting.…
I'm afraid I can't post an image (helping someone out with a personal project and they don't want me to). As for the solutions, no mirrored uv's were used so I didn't need to offset. Additionally I was using a baking cage I had created out of max. It's just weird that I only generate a tangent space normal map and marmoset…
I'm not sure I understand what you mean, Skyshop uses basically the same image based lighting system that Toolbag uses. Both use cubemaps for specular reflections, so you should be able to get very similar results in either. The main difference is the range of blurry vs sharp reflections that you can achieve, with Skyshop,…
Aaand I'm back with the same problem...I thought I've fixed the problem but I was wrong.... I'm using marmoset toolbag 1.1 on my new pc and I can see some strange issues. As you can see in the new image attached, there are some strange outline artifact when two mesh are one on top of the other when I use one or more…
Any comparisons to 1.01 are, as I think you've surmised, not relevant here since 1.01 was buggy (fresnel settings effectively reducing and in some cases eliminating entirely the range of gloss/sharpness). As far as comparing it to other engines/renderers - all I have to say is "maybe"? We're not sure. It's very conceivable…
I am having an issue with a new computer i just received and the lighting in 1.08. My new system specs are as follows: os: windows 8 pro cpu: intel core i7-3770 cpu@ 3.4 Ghz 3.40 Ghz ram: 32 gb gpu: nvidia GeForce GTX 660 I have another machine that runs windows 7 and my machine at work is also running windows 7 and the…