Just checked that latest release. So far it is working but I'll give it a thorough testing later. Also just trying out the latest Circularize on all subobjects. Works brilliantly 99% of the time. I have noticed on a few occasions that it doesn't really know what to do and makes a mess of the verts. I'll try and pin down…
new update. http://www.digitalfossils.com/Download/VoidWorld-feb-2a-11.rar rooster: I think I have fixed them. Please check. There was a normal calculation bug created yestoday when tried to fix the other bug. MightyPea: There is a default paint selection tool. Move cursor over a subobject to highlight it, press down MMB…
Are there any plans to add support for preserver UVs like Maya and Max has? If this feature available I would be completely sold. The only other thing that I would really like to see is some good alignment, scale, and stretch tools. There is a script for modo that I use that allows you to select some components say just…
IStonia - Yeah it should be just an option. The best thing is to be able to select with point, click geomtry and select object on which geometry i clicked on. If I want to select the object behind it i can orbit around and find a piece of that object's geometry that is visible and click that, or hide some objects…
@snowfly - I agree in that it would be nice to see some dedication to the animation side to a pipeline but disagree with your notion of a diluted app. I take 3DCoat as an example of someone taking inspiration from all the best techniques around and implementing them in a cohesive environment. (obviously having it's faults…
Here's how maya marking menus work, it's the direction that determine the selection (it enables the user to quick move in a direction without even aiming for the command to activate it). The thing that is very different in vw is that the command is actually very close to the central point and and isn't selected if you go…
new update. http://www.digitalfossils.com/Download/VoidWorld-aug-7-11.rar Summary of changes: * 'Select Polys Inside Selected Edges' available in radial menu. * A bug in edge slide tool is fixed. Thanks! memag: I think I also have fixed the dot thing.
[r_fletch_r]: You may need to download a 32-bit .netframwork1.1 http://www.microsoft.com/downloads/en/details.aspx?FamilyID=262d25e3-f589-4842-8157-034d1e7cf3a3&displaylang=en. The preloaded .netframework in win7-64 is 64-bit. [Kris]:Thanks for the video. I think the problem that causes the polygon selection dificulty is…
instead of it always being stuck on a object or element it stays where you put it. if you select something and hit F6 it will zoom in and make that object the pivot for the camara. similar to hitting f in maya. F6 sets the pivot to the selection and zooms in F7 sets the pivot and zooms so all is visible. how it works now…
new update. http://www.digitalfossils.com/Download/VoidWorld-Jun-22-12.rar Summary of changes: * A bug in object scaling is fixed. * Selection > Grow/Shrink Loop Selection. It works on vertex/edge/polygon modes. * For primitive tools, if position is not specified and workplane is visible and locked, the new object will be…