From the perspective of someone who grew up with Blender, the interface has improved by leaps and bounds... I can see how it would be more difficult for someone who's been a life long Max or Maya user. The thing is, any new software is going to require some effort in order to get up to speed. That's kinda normal. And yes,…
Blender doesnt have a absurdly steep learning curve any more (IMO) and people can learn it in a few days if they want to (it's much easier with the new interface). If someone moved from ZBrush to Mudbox or Photoshop to Illustrator they would have exactly the same problem with not being able to make something for a little…
McGreed - coming from Max, this is what I followed : Introduction to Blender for Zbrush artists : https://gumroad.com/masterxeon1001 Maya-style navigation in Blender without conflicts (I had been using Max with DRaster Switcher for years therefore Maya-style navigation is what I needed):…
Just as a side note : there is absolutely no need to rely on the exotic (and quite honestly, poorly thought out and optimized) default key bindings. They only make sense to whoever wrote them, and they try way too hard to accommodate for all tools and features. Every workflow is different - just design your own optimized…
Sculpting in Dyntopo and Multi resolution are quite different in the brush feelings. Multi Res feels way more clean, dyntopo usually show little artefacts when the detail gap is too strong. It' a good idea to do a "detail flood fill" in a medium detail scale to avoid that. For dyntopo, I use Subdivide and collapse -…
@justo just like I showed in the video, for full control set AS to 180 and manually mark sharps. Also, I use select by angle all the time in Max. I also got so used to this from modeling in Zbrush with Zmodeler and select flat island. Select linked flat faces is the closest in comparison. Instead of a toggle just assign a…
Derphouse : this is very interesting ... because for me it is actually the opposite. As in, I find it near impossible to get a good feel for the volume and surface qualities of a model in Zbrush, whereas the Blender viewport (and any regular 3D program for that matter) provide me with very accurate visual information. That…
Amen! This is what I've noticed as I started using Blender! Back when I downloaded maya and 3ds max to learn how things are done i found that the menus and shortcuts require me to stop what i'm doing to find the tool and continue. Being a person who does everything in my head i found blender to be the most amazing tool to…
I just don't see the usefulness of ngons. If you are going to end in quads, why not start with quads? If you use ngons, you have to put in effort to turn them into quads and triangles. Why not just put in quads and triangles to start with? A triangle(s) attached to a quad would net you similar results, and it still permits…
kenpimentel, We don't implement known patented technology. I have looked up the patents listed on the Mudbox startup and they are all about copy protection for instance so not an issue. Generally companys patent stuff that is obvious enough and broadly used enough that every software company on the planet that tries to…