@Elarionus I have pretty much same workflow as you, with the exception of Blender replacing both 3ds Max and RizomUV. Since I do all the hard surface HP and LP modeling, or organic LP retopology, and UV unwrapping in Blender. "It can't compete with Maya yet, and it's missing a ton of stuff that you need for game art. It's…
Hello all, Is there any way (using default tools, or an addon ...) to split UVs according to the hard edges of the model, and then offset the outer borders in by a certain amount ? As a matter of fact in the Blender paradigm there is no notion of splitting UVs since they are always ready to be split by just moving the…
Hi. Can somebody explain to me please why I start seeing sharp edges when I scale the top face of the cylinder? Shading set to Smooth and auto smooth with 30° is enabled. It is perfectly smooth when it's just a cylinder. Then I scale down the top face and here is what I get: I can fix it by adding many edge loops on the…
Has anyone here tried the new adaptive sampling? I made a couple of tests with it, but didn't find any scenario and/or setting were it would be an improvement compared to standard sampling. When using it in combination with the Blender denoiser, adaptive sampling creates a blurrier result, mostly visible on textured…
@Blaizer As another modo user, how often does your modo crash? That was the main reason for my switch. Blender is hard to kill whereas modo would become suicidal when doing hard surface work at times (not all the time but crashing was a common enough occurrence). That and what I see as lack of innovation each release…
As a former Max user I know exactly what you're looking for - and sadly that functionality to the best of my knowledge is not in blender and you'll have to manage with workarounds. Mystifying how so many things have been ported from Max and Maya's modeling toolkit over the years but that fundamental functionality has been…
Conventional path tracers can struggle with strong, small lights. Generally you'll get the most noise-free result with Cycles right now if you have some light coming from all sides. Once portal lights are included you should get a little bit more flexibility with how things are rendered. I've put together a pretty…
Didn't try Eevee yet, here is a quick example for Cycles. The cube has a normal map with a strong gradient on purpose to make shading issues more obvious, on a regular model they are not so visible. Blending 2 normal maps on top, controlled by the strength value, which has to be doubled (strength 1 results in 0.5 of the…
When I read that in the docs yesterday I groaned out loud :'( - anything hard surface with bevels will most definitely not work with a tool like this, since it'll just cut a seam somewhere in the bevel even when the angle of its faces shouldn't allow for it. I was hoping this could speed things up for certain shapes, but…
Hey guys I'm trying to find an addon that I saw posted either here or on BlenderArtists and for the life of me I cannot remember where or what it was called. It was similar to slideknit for 3DS Max, I remember seeing a youtube video of it posted somewhere and iirc it used the UVs of the target mesh to project another mesh…