Yeah probably 3/4ths of the drama was unwarranted whining from entitled bums and quad purists. Given the level of experience of the coder involved I think he's done a pretty good job so far, especially considering he's been the only one working on the Bmesh branch for years. Imagine working on some project for years only…
I've had this thread: http://polycount.com/discussion/168610/proboolean-dynamesh-hardsurface-workflow-tutorial/p1 in the back of my head for ages. However due to not owning Zbrush I haven't been able to try it. That's until I saw McGavish suggesting a modifier stack (Remesh + Corrective Smoothing) in Blender that works…
Yea thats true, but not everyones chosen features can be done all at once and that is bound to cause some friction. Im all for Blender improvements, but here are a few problems that i could see happening * If they pay £100/$150 per year subscription to fund a feature they want and it gets put to the back of the que or gets…
BTW, I am fine with non-standard, exotic interfaces ... as long as I can assign shortcuts easily. Silo is so great for that. All the menus have everything, in a clear linear presentation so that finding the Extrude tool and giving it a hotkey is a no-brainer. What the on screen GUI does, is something else. Regarding videos…
Ah yes, in which case my advice is also not entirely correct. The need for multiple smoothing groups for clean bakes has --through experience-- become so lodged in my brain, I was highly skeptical of anything else working. That being said, unless you're lucky enough to work with an engine that uses 3ps' Quality Normals,…
I always found that blender was just a huge pain in the ass to use. I'm all for open source programs but I think they should take the proven designs of other popular software and build upon that instead of being different just because they can. I'm sorry but why do I need to hit a hotkey every time I want a selection box?…
@rollin I think I understand what you mean. Blender's keymap configuration is quite convoluted. There's already a post about it on right click complain: https://blender.community/c/rightclickselect/nqdbbc/ I think you want to use the move command only when clicking on a vertex/ selection yes? not when you click anywhere in…
So I have tried both 2.8 and 2.79, both look pretty promising with recently Principled BSDF integration. I do find myself spending much more time on learning 2.79 control. For example: - Blender 2.79 offers "Maya" and "3DS Max" key binding preset and yet none of them work like they should. - Worse still, I soon realize…
I came from Modo as well. I am not sure what issue you are having exactly. Middle mouse works fine for me on a pen. I use the industry standard keymap (which you have to select from the properties or splash screen), and then Alt + pen tip for left click, alt + side pen button for middle and right clicks. No issues at all…
Stick : Customize the navigation to fit your needs , but leave everything else as default for at least a good month. In other words : do NOT use the Maya/Max presets presented at startup as they change both navigation and shortcuts. Here is how to manually set navigation to Maya-style :…