Wow, Ubisoft too. It really feels like we're on the brink of a big new change. I've been putting more time into Blender myself and I'm glad to say I'm really liking it so far. Blender feels responsive, easily customizable and stupidly fast. The shortcut editor is probably my favorite comparing it to Max' and Maya's, since…
One more: @pior did once wrote a post (here or at blenderartists) where he retargeted a riggify rig to a simpler bone-only-version (i guess) Anyhow, that's what I want to do too. I found this which I would have to port to 2.8 https://github.com/igelbox/blender-retarget blender 2.79 mocap tool is not yet converted to 2.8…
Select vert a, select vert b, Alt+M > L (weld at last) A few things to keep in mind here: - The app is very clever when it comes to component selection. You don't have to click exactly on a vertex but rather, just somewhere close to it. This will make you much faster. - The manipulator is not very useful and often gets in…
So for now just confirm it and then rotate the viewport afterwards. You can always undo if you really messed things up. As you use the program more you'll get a better feel for where things are in the viewport and the effect you're having as you move things. If you're on 2.74 you can turn on viewport ambient occlusion…
anybody have any luck with the curve draw functionality in blender - the one pimped in videos about a year ago as an addon for 2.78? in 2.79 where it's now built-in, trying to draw on top of poly surfaces sometimes works, sometimes the stroke lifts off the surface in places and goes haywire, making the whole exercise…
Your custom pivot is actually a null/cube called 'Custom Pivot' and you clicked here or is it something I don't have in my version maybe? Everything works well when I use the cursor as transform orientation scale in single axis still possible - now I get it can be annoying as you ant to work on more than a thing at a time…
Hmm. That's not Blenders tools being limited, its just that you are not used to the shortcuts ;) Everything in Blender can be accessed via menus or buttons afaik. In your example Weight paint or mesh select mode (Ctrl+Tab and depending on context) can be found in the Mode dropdown or on the mesh mode buttons next to the…
@Justo In Blender you can type additional commands into a live operation and re-run it as many times as you need. One way to copy objects around a circle is: Alt-D (Duplicate Linked) and while it's active type R (initiates rotation) then X, Y, or Z (selects the axis of rotation) then 360/N (where N is the number of…
About point 3 : 3) Anyway to get Blender to output tool options right next to the contact point of the mesh? Right now all the option appear on the sides of the viewport. On this topic I would highly recommend to unlearn some old Max/Maya habits and getting used to how in Blender, most mesh editing operations do…
Hey @mook Maybe I don't understand you or you don't understand me. Anyway, can you try to guide me through setting up one example keymap? E.g. for moving (left click select)? To make it clear: I already set it up for the 3d view where I can box-select and use the gizmos (move, rotatae, scale) all with the left mouse button…