@Prime8 Thank you, now I see what you mean! @Udjani That looks like a fast and simple method indeed! However... ...before being able to try that, I seem to have fucked up. I accidentally clicked the "-" in preferences and deleted all my shortcuts. Recovering the file is not an issue - I always save backups. The frustrating…
I like using them in some instances when doing high poly work, it can save time getting particular shapes and smoothed areas. I don't use them for finished lowpoly pieces (never do that) but while working find them faster then dealing with holes or excess tris. They're obviously not fundamentally critical in the modeling…
@MACHIN3 This is looking awesome, I have already bought mesh machine and have been playing around it, and can't wait for these new features in the next release. I just had a thought that might might be impossible or might be a good idea I'll let you decide. Anyway it's if you own mesh machine and decal machine it would be…
Thanks man. It works fine with Blender factory default keymaps, but not with "industry compatible" keymaps or custom ones. I needed to revert all, but no problem. I can use now the viewport navigation using the "alt" key with the digital pen without issues, but it brokes selection loops. Rotate - Alt-LMB It's not written…
If your tilable texture consists of objects that are scattered across the ground it should be very doable with clever usage of the array modifier. If you just want to push a plane in and out and propagate the changes to the other corners of it, I personally find that Mudbox works best. Or, if you're dead set on not…
That system is really not well communicated, and also a bit an outlier comming from other DCC's. The whole thing is based on reference counting, the numbers show you how many times a datablock is referenced (so every reference is a 'user') . If reference count is zero - the thing wont be save into the blend file → things…
@MACHIN3 I appreaciate your breakdown that I'd be paying $30 for 30 tools, with $1 per tool, instead of one tool. That's a lot more understandable that I originally thought. I'd be happy to support your tools and speed up my workflow, but I gotta save up for few months first for that though. I'll come by and tell you when…
@f1r3w4rr10r That's what i thought at first, but it can't be relate to my settings. I downloaded 2.83 and everything is working fine, so i removed everything from the 2.9 settings, then i downloaded the lattest version, did a factory reset and the problem still persist. After that i tried loading the 2.83 settings but also…
@Justo To save it in 16bit you have to create a 32bit float image to bake. About the ray distance, i also don't understand really how it works in blender, if i am getting too much problems with it i usually just make a cage. I have a question to you now, about the OSL. Are you able to preview the bevel shader in your…
Interesting how Blender 2.8 assumes that a baked normal map is color data by default... obviously we all bake normal maps only because we like the purple color and find it beautiful. :/ And now you cant change its color space settings unless you saved your nearly created image to the document, which just adds even more…