I agree its def. backwards, but seeing things like this and the previous two shorts give me hope for it someday.. I've only tried to use it once and it didn't exactly feel fleshed out. So I continue to hope that it'll improve upon its problems and fix them, thats the one major* upside to it being free and open source, it…
Heya Kat, I hear you. Yup I am aware of the whole history behind Blender, the non-standard approach and so on. I think my big wish is that someday, someone grabs the open source code and massages it into something simple and standard, completely remote from the main development of the 'real' Blender itself. I am thinking…
Regardless of how funds may have been allocated, the past 6-months or so have been a rather substantial improvement for Game Dev. Mont29 and Dfelinto in particular have been working on several long standing issues. Even if not every nickle gets allocated specifically to Game Dev tools, just having funding from sources…
Game Asset Generator Beta I am making with another developper a tool to generate game assets in one click and a set of useful tools for game artists. The addon is available here it's still a beta, we will soon open a github page: https://drive.google.com/file/d/0B1wP1Y8dmh8admY1bmpuRkxRVHc/view?usp=sharing It looks like…
What exactly do you mean by constrain to face? Usually you do not draw materials. You would just assign the same material to the faces where you want to have it. Go into edit mode for the mesh and open the Material context in the Properties editor. Then select the faces where you want to have the material applied, select…
It's good initiative. Had a chat with Bart the other day about some membership tweaks but he indicated it's going well. From what I understand it's supposed to be specifically targeted at professional Blender users (those using Blender to earn a living/income) so not really open to the wider community. I'm sure some might…
You can change that if you go to File -> User Preferences (Ctrl Alt U) -> Input, search for "lasso" and scroll down to find the "3D View" category in the search results. Open the two Lasso Select entries. Change the type of action from the "Action" value to either "Left" or "Select" (both seem to do the same), letting you…
Interesting to hear about the presentation and visual use of the auto smooth option. I might play with that in the future. As for the edge split modifier. The edges get only split if you apply that modifier. Otherwise it's non-destructible like all of Blender's modifiers. And in a game engine, the verts get split anyways…
Just a thought, frmdbl, could you at least try to not comment in such a provocative and belittling manner? I think it would go a long way if you could comment without disdain and belittlement, while having some articulation that at leaves open to the possibility you can be constructive and professional. The way you write…
I completely agree. In the first version of the 2.5 splash screen I saw, you could select from a number of presets (whether they were hotkeys or UI changes I dunno) that included Max, Maya, XSI and believe Modo too. This should definitely be a part of the Blender splash screen. Also there were other options on it too, like…