Will test that xray addon, thank you! Something else I noticed: its really hard to quickly distinguish visually whats a button and whats a slider/ input field e.g. in the properties of modifiers. Might be a good idea to make this more distinguishable. If I e.g. add a bevel modifier, and am looking for the angle limit or…
You can find it here under object data properties/ remesh, there are both voxel remesher and quad(riflow) remesher. The quad remesher addon is expensive, but works very well and worth it if you understand and know how to include it into your workflow.
(@LuisCherubini) Is your geometry a single element? If you give it a seam you don't find your desired normals? https://ubisoft-mixer.readthedocs.io/en/latest/ Has anyone given this a try? Any feedback? Any collaborative 3d tool to recommend other?
Preferences -> Interface -> Developer Extras Removing the checkmark there should clean up the search box. I turned that on some time ago because I couldn't find my custom scripts through the search anymore. That it is on by default now must be a mistake though.
Thanks all! Always nice to have some positive reactions :) . Here's another from the same scene: And the obligatory Stanford bunny. The ground illumination might be a bit too prominent on this one. Probably have to find a way to separate that from the sky lighting.
Hey guys and girls! I'm sharing this free resource that you can find over Oleg Ushenok's Gumroad: https://gumroad.com/olegushenok#uMSoy Pretty much medium-poly, but can be good for general blockouts :) https://www.youtube.com/watch?v=VLJWRPnfadA
@musashidan t menu isn't gone in 2.8. the t options menu is elsewhere, you can still hit f6 to bring it up . What you're looking for isn't face options., It's edge options, you can access those with ctrl + e which stands for edges :) also ctrl + f gives you the face menu and ctrl +v gives you vertex menu. If you don't like…
@Udjani - Oh that was easy ! Thanks :) Somehow couldn't find any info on that. @musashidan - see above. Cycles is the non-realtime renderer that has been around for a few years (think : Keyshot-like path tracing). Eevee is completely different thing (Toolbag-like) and for 2.8 they set it up as the default render engine…
Does anyone know of a quick way to move around your object origin that isn't "move to cursor position"? I find myself doing this a lot with modular sets of assets, and it's getting annoying :). I'd love to find a way to move quickly it around using the manipulator, or move shortcut. And snap it to the grid. If nothing…
I looked up polyboost and Blender has most of those features built in. There's plenty of other free plugins you can find that will add other useful functionality too. Oh, I also found a nifty site called Blendswap: http://www.blendswap.com/