^ Wow very cool Alec. I'm newish to creating shaders(minus some unreal) so excuse my simple question, but what did you make this in? Any keywords I can research would be awesome! Thanks :) Script can be found here MAXScript Adventures: Invert Vertex Colors Function: Inverts the values of the user selected channel Color,…
This is something I made a long time ago. Its a floating toolbar for max with customizable buttons. Its source files are stored completely separate from the 3ds max install directory so its really easy to setup with a version control system. I currently have it setup with version control at work so if someone adds a button…
Getting better. The caching slowed down a bit after the update but I can live with it, better than filling the RAM. The drag and drop doesn't seem to be working well at all though. I've been spending a couple of minutes trying to get it to work and the only time I manage to is when default is not selected and then only…
https://www.youtube.com/watch?v=5v2Xj9784yA I’m looking for naming suggestions. I’ve got to say, “Plug” is a great name however, so props for that. Mayjor props to @WilliamVaughan of course, as I think he was the first to do a "detaling via polyon replacement" with his Polystein Kit for Modo. Unlike in Maya’s Plugit or…
I just finished my checker map tool for Maya. It toggles your own checker map image on/off with one click and preserves your original material assignments. Or you can use one of the four built in procedurally generated checker patterns, it also has buttons for tiling and you can toggle base colour with one click. The tool…
although I wrote already in seperate threads, some stuff I did recently: updated and released TexRipper a adobe AIR (mac, win, linux support) app that rips textures out of anything within your clipboard. release post: http://boards.polycount.net/showthread.php?t=54694&page=3#52 Fixing up a working script for TexTools that…
[vv]76288247[/vv] added a fetch-selected-objects feature that uses UDKs ExportSelected to FBX command and imports the resulting fbx into maya. There is something fancy about the axis orientation that UDK uses in that case, I will go into detail about this in another post in the next few days. I will issue a release soon, I…
Not sure about this is the right section for it, but it's a bit technical and i don't want to create a new thread for this small thingie. I hope some other people can save time by knowing this small option: Scaling down/up uvs to make uv shells fit together is just annoying. I found out that Max is able to rescale the…
@Renderhjs: In that part it has similarities. But TrackMaker does have the advantage of a Rigged ready system, the tool gives you a controller with spinner. Also the user-speed is higher since it automatically searches through your selection. The "complex meshes" was actually a happy accident. After that I added the…
finally got round to making a very short demo vid of my improved conform wsm modifer for max [ame="https://www.youtube.com/watch?v=fTRDSQMShFU"]http://www.youtube.com/watch?v=fTRDSQMShFU[/ame] uses a kdtree to speed up the ray tracing on larger meshes, it will "conform", the verts, normals, vertex colours and mapping. Has…