Peris, theres really no advantages between UnityScript(javascript) and c#, they are really just different syntaxes and can do the same things (besides a few small things like variable access callbacks which arent available in UnityScript afaik). UnityScript has some automated syntax stuff builtin like when making a…
Well that looks like another fantastic tool ! Very curious to see what kind of results one could get out primitives that are as optimized/lowpoly as possible.
could add it as custom attributes to something that doesn't get exported, like one of the default cameras? Then there's no crap nodes floating around either. Haven't tried it though.
Hey Render! I think as a whole it looks fantastic but there might be something wrong with the shading on the edges of the cubes. As it stands right now I like the overall effect but in detail, it looks odd, seing the convex sharp edges being darkened like that... Maybe there is a cheap way to mask them out ? Or maybe thats…
@Kwramm It was the version 2.5 update when I redesigned the whole UI. It's still a dark theme like the first version but it has bigger UI areas to easier drag and drop elements. This is what it used to look like in its first version. Everything was very dark and tiny. It had the base controls in place but it was missing…
I'm also not tech artist and I've been doing lots of scripts but using MEL in Maya which is nice some simple things. I do know some very basic Python too and lately I've been looking into switching for good from MEL to Python so i was guessing that you guys are using Python but what i was curious about is how much in your…