That sounds great! More question and some suggestions :D ? What's happen when 3Ds Max is crashing? The Auto-Zip wouldn't made then, right? Because i didn't closed the Toolbox manually. ? Why isn't this tool linked on your website :D ? Where are the files stored? When the lib gets big, maybe i wan't to change the save…
I'm making a script in python Maya(still very work in progress) where you can distribute objects based on patterns that have aurea proportion formulas, like the typical spiral, or others like the distribution of seeds in a sunflower. I have to make an interface where you can tweak these parameters and get different…
Oh cool, so it's just a display bug, yeah it looks really neat that you have get and set material built into a node among other things, that's a lot of code to write to do it in Mel. Also the drag object along surface looks sweet, I haven't learned how to do that in Mel, I've heard you need to write that in the API to use…
I have a template XML file, that holds the global settings ( using cage? type of bakes & bake settings) and then I use it to generate an xml file for each lowPoly with the map size :) And by using those, I can retrieve the map size settings between sessions. SO if it's an exploded bake of an object, you have to merge the…
OMG! I was looking for this for a long time. Thank you very much. It looks amazing! But it doesnt work with Maya 2015. Can you check please? When i select an object and click "Placement tool start" it gives me "Error: RuntimeError: file <maya console> line 58: Target __Placement_Tool__ not valid. Targets must be of type…
Prolow> Thanks for sharing. Had to try that out myself. Seems to work quite well. You don't mention how you lit your object. How did you? I just dropped the lambert's diffuse: 0 and ambient color to 1,1,1. Seemed to work. Also did you use this in any real scenario? Did you blend this with another normal map?
[ame="http://www.youtube.com/watch?v=Y9uIndEwI9w"]what the deuce - YouTube[/ame] Cool glitch with custom CGFX shaders... Happens in every profile This is not really an issue, I guess, but does anyone know why Viewport 2.0 is stupid like this? It wants to swizzle normal.xyz to normal.yxz for some reason. BUT, it's only when…
that's cool, i'm rooting for ya. I'm not a programmer, but i've always wondered if it's possible to write a class adjacent to editable poly that's geared more towards booleans and "next gen" modeling techniques seen in other packages. something that maybe has less functionally than editable poly, but is faster when i comes…
Yeah, I've noticed things like that as well. Between version. Although for me, normally max 2012 was faster than previous versions. Doing anything with many objects was like 2-3x faster in 2012 vs. 2010 on my end, if not more. I've kept scripting in 2010 most of the time, but lately I've been using 2012 and copying files…
you can add custom attributes to almost any node in Maya. Personally I don't like this too much as there's a danger it could interfere with something (I'm paranoid :( ) or the clients QA tools clear it out or whatever. In max custom attributes suck a lot (you're talking about those?). it seems like the mxs code gets…