Realtime screenshots from Marmoset Toolbag. Diffuse and normal maps. No specular map yet. All colours are just flat block-ins so far, still have noooo idea where to go with her colour-wise (this is why I'm not a concept artist)... As you can see it started out as more of an Adam Hughes version, and then it evolved a bit…
alright! that's what I'm talking about....that's what i needed to here thanks neox (also big fan of airborn looks great), so i was trying to get some of those seems out with a detail normal because i didn't run into those problems in diffuse so I'm pretty sure it is my normal map, grass patches should be easy to fix I'll…
Thanks Brad! I adjusted the shader and put in the revised skin shader that I forgot to import. I edited the post with the render I just pulled.... let me know your thoughts.... I'm using MR for the render, and I've been fighting the damn MIA materials like a nobody's business... it's quite a different scenario from dialing…
Felipefrango - Fill his pipe up with something maybe? Honestly, it's got style and it looks great, I personally don't see anything wrong with it. Thought I'd share this before I crashed for the night. I'm kind of happy with it, it's basically done...It may not be "functional" or practical, but it sure was a fun project.…
Hey guys! My first official post here, hehe.. Great work everyone! I'm glad I've joined, and maybe I can contribute with something nice too :) Vassago: I like the magnitude in the model, really feels huge! But the stretching in the middle section on the vents(?) takes some of that greatness away.. Or maybe its just not the…
@Makkon: Saved, loving it. As for suggestions, adding some whiskers would complete it imo. Just make sure there's not too many of them as he may end up looking old :) Oh! and welding goggles hanging around his neck, gotta have that! @Boyluya: I'd say cut down a little bit on the scratches overall and up the specular value…
[FONT="]My first low poly gun![/FONT] [FONT="] [/FONT] [FONT="] [/FONT] [FONT="]Hello all, I thought I would put up my first gun assignment and get some feedback. It is still in the works but far enough along to get a good idea of the final direction. The gun was supposed to be low poly and mine came in…