Haha Zoid that is super awesome! having fun with interacting beasties, this was made in 1.5 day. Our group of 3 made the tentacly jellyfish :D unfortunately we had some last minute probs, so the searching eye didn't really move up. [ame]http://www.youtube.com/watch?v=IT-bovKyQvc&feature=player_embedded[/ame]
Looks awesome sandro, love the style. :) Mere hours after the unveiling of Cataclysm the concept art really got to me, and now im drawing a worgen of my own, coming along nicely, trying to not make the same skewing errors i made with the last one, and taking on the shapes a bit more carefully: // EDIT 3: Image Removed //
Reading through eric.'s thread made me want to finish up some Diablo 3-inspred stuff I started last year. I've also been wanting to do a couple of props lately, so this fit nicely. It's currently at 2447 tris, but I dunno if I want to add more crap or just get to texturing.
nrek: he's already in-game.. I'll post pics when I finish the whole thing and btw.. maybe I should create a tf2 lightwarp mod.. should have known about these ramptextures earlier :poly142: I like the default setting . but maybe it's possible to create 2-3 cool new ramps .. we'll see... test1default
arrangemonk... all I have to say is... I'm offended! :P Warriah, I am really digging this venom man. I know someone said make his head bigger, but his smaller head is definatly growing on me (ugh that reads bad). The 3 toes are bugging me just a bit, but screw it... this shit looks great :) Is this for the comicon…
I fucking love this thread. Nice stuff everyone <3 Mechadus: All the detail is nice, but it gets lost and turns into one big busy blob. You can alleviate this some by breaking things up. For instance, making the sides of the broken bits darker than the tops. Makes it more readable. SlightlyBored: Great style, dude! Just…
Here's and update on my gator soldier: 2038 polys 1. figured out what to do with the tail 2. started texturing Next up: 1. finish tetxures for body 2. design, model and texture armor 3. maybe do high poly(if I can figure out how to work the normal mapping in xnormals or blender) this's my first attempt at handpainting so…
Here's a good ref for the 3/4 view - basically I think the main issue now is that he has a lot more volume to his cheeks and jaw around his mouth that you've been missing by following the front/side planes only. It's a common problem when just using front/side ref, you don't get a good idea of the volume of the face. Use…
quickie painting (<2 hrs) and a nude study (2-3 hrs).... need to simplify the strokes and focus on color/lighting [shameless art whoring] and since people have asked, I do sell these things... current economic conditions and an urge to pay off all my student loans have forced Ferg's Mediocre Art Gallery into the commercial…
Neox: I'm still not sure if I like the proportions; from the head, I was expecting someone with long and slender limbs, but his legs are actually rather short, even if you take into account that the crotch of the trousers can be a lot lower than his actual crotch. For someone who looks so slick and fast, I imagine that…