@Raphael_Bouch to clarify for my question, with my current topology i get a little pit of pinching at the edge. Do you know if there is a way to avoid this? Maybe a different way to topologize that edge? Ive included some images of the topology as well as the pinching. It might seem minimal but its pretty visible in a…
Thank you SO much heklis!! The object you posted seems very "light" and I really need to keep the topology of this car as light as possible, thank you for that! I'll keep you guys updated if I need any other tips!! Thank you again!
1. You won't get rid of the creases when going from curved metal plate to hard contour. You can shorten them if you want by adding a second cross loop and letting the curved surface keep it edges as far as possible. 2. You can still use the technique I provided to remove the pinches you get at the cut (upper part). 3. How…
You can't...the most you can do is to delete every 2nd edge making it quad only (don't do it if you still want to add edgeloops to your cylinder). Edit: Or you can fill it in similiar way grid fill does in blender. Inseting or adding edgeloops where you need them and then extruding. Or you can boolean it and then rotopo it.
To add too @FrankPolygon post, a lot of you guys forget that you can use floaters, saves time and is less hassley. * Create your shape * Loops around the area you want to panel * Copy the face you want and "intrude", create support edges (depends on how hard you want them * turbosmooth x 2 and you have the results =) I…
I'm not really sure what you mean, could you explain in a better way? Perhaps you should also show what you mean by the second solution (and a subdivided result). All I know is that you don't want geometry as shown in your image. That's really bad.
Hi, im not sure if its modeling problem or normals problem. How would you fix the shading on this model? I just dont understand the workflow of fixing it. Is it the vertex connections that i make afte booleans? I made the high poly in zbrush using live boolean. You make base mesh and boolean objects in blender then import…
Is there any reason why you did the intrusion in such a weird angle? The quad-sphere you were using gives you the perfect base topolgy for this intrusion. If you want it to be rotated then simply rotate the whole sphere.