Hi @KungFuCactus The easiest way to get those Grid details on your Geometry would be just using Normal / Height Details in your texturing program. If for some reason this isn't sufficient enough I'd create a plane with the general outline of the diamond details and project / wrap this plane on top of your existing geometry…
@AntBay If the manually placed edge loops need to wrap around the bottom of the shapes then the topology structure of the base mesh will need to be changed so it redirects the edge loop around all of the corners and down along the bottom edge. Below is an example of what this process could look like. Here's a simplified…
Not sure if the title is worded correctly, but here's my issue. I have a spline in the shape of flames from Illustrator that I need to use to create geometry to add onto a simple drumstick model. One of my restrictions is that I can't alter the original spline, except to help bend/wrap it around the cylinder. If I convert…
Hey everyone, after a long hiatus i tried to model in 3DS Max again and gain some beginner expierience, but i just cant wrap my head around some things. I can't understand when you connect different objects with edges or when you just leave them as different objects and move them close/into eachother. This seems like a…
I apologize if this has been covered in this post, there's alot to go through. I've been spinning my wheels over this for a bit and I'm looking for a cleaner approach and solution. So my issue is supporting the inside bottom edge on both cut outs on my model. Some issue's I've run into when trouble shooting: More geo -…
Here's another one from the same shotgun that I haven't got to yet but I know I'll have trouble with if I try to do it as accurately as possible: The silver bit at the right, I believe it's called a loading gate. It's quite a strange shape with some challenging features. Let's say you manage to create the flat outline…
Quickish tutorial on how to make some chainmail/chainlink to wrap around pipes and other objects. First step - Right click snaps toggle button and make these settings in the snaps and user grids tabs, when finished activate snaps... Second step - Go to the front viewport, then on the create panel, select helpers and…
@anishraaj Welcome to Polycount. Consider checking out the forum information and introduction thread. The ridges disrupt the spacing of curve's segments and this causes smoothing artifacts when subdivided. There's a few different ways to resolve these types of artifacts. Deciding which approach to use really depends on…
Hi guys, First time posting here after lurking for a while! I've been looking a round to see if I could find a case that is similar to mine but they all look sort of similar but a lot more complex and I just keep getting lost trying to get my head around it, being frustrated in finding a solution is not helping too..…
@PancakeMSTR Overall the topology routing around the major forms is well structured but the undulations in the shape is an issue. There's a lot of stray edge loops coming off some of those cut outs and this disrupts the segment spacing that controls the smoothing behavior of the curvature along the sides. Dissolving some…