It's generally a good idea to keep the bottom and backsides of meshes, you don't know how the asset might be used in the future and closed meshes can sometimes work better with lighting and shadows depending on the engine. You can use any part of the trimsheet UV that makes sense, like part of the unique circle or just a…
I do floating stuff constantly at work, it's doesn't always work perfect, but usually quite well. It mostly just takes trial and error and experience to know what will work and what won't. I do my normal/AO/Diff bakes in multiple passes. Usually a base pass of parts with only the main shapes, then another pass of floaters…
Danielnm. Thanks so much! Im at work at the minute. But ill have a go at that when im back home. Can't thank you enough! Id like to return the favour, but you look like you've got most things covered. Amazing work. :).
Hey Tavor , I think this should fix your problem, the rest of the geo around this area might dictate if this will work but hopefully this will help. also I saw you might want to put another support edge here. hope this works out for you