Subdiv levels? also this might be the wrong shape not that matter for the topology... if you'r doing straight low poly this is not an issue, just add more geo at strategic areas like corners... If you plan to do SubD : In the area you circled theres like a sharp edge but it continues all the way in the handle,just model…
I will be giving the wing another try tonight,the main problem i have is being able to model out the 3 main details and keeping the model nicely smoothed and quaded.if the landing gear had a much more simple shape i imagine i would never be posting but sadly it doesnt. I can do the basic shape of the gear,the opening and…
I got a question if you can help me figure it out. I have an area that needs holding edges to keep a sharp panel line (marked in red). On the other side, I have a large cylinder that needs to smooth properly, so it can only have one edge running out (green). My solution for edge loop termination (blue) produces pinching…
Hey dudes and dudettes, i was trying to model a fox trapper knife cause of the interesting shape, BUT I DONT GET TO MODEL DEM SHAPE. The first try: the second try: a quick render for seeing the problems: with ngons: you can clearly see sharp edges where i not want them to appear if i wont use ngons ._. this is very…
@KungFuCactus I am a Max user and am currently at work, so can't show any images. What I would do to create those diamond shapes on the cock; Is to create more loops, and from the quads > extrude all the faces that you want to become diamonds outwards > scale everything down a little bit > create meshflow or crease sets to…
The rule of thumb is simply to have the right amount of geo at the curved part. Do not overdo it with millions of millions just to get that shape 100% sharp. get it right enough so the bake will be flawless. this one i did simply by doing a 16 sided cylinder again, found out i did not get the hard edge i wanted, so i…
Hey ya'll. First time peaking in this thread. I read all 216 pages these past 5 days. I now come with troubles of my own. I'm modeling a steampunk version of the Kyushu J7W, and while making the hull, I'm stumped as to what to do with the edge sharpness of the wing-mounted stabilizer. This thread gave me a lot of neat…
Simply raise a few edges and we can tighten that edge with the same toplogoly, its very important however to remember 2 things: 1. Zoom out! Analyzing edge hardness when zoomed way into your model is always a bad idea. While it may look "soft" zoomed in here, pay attention to the last frame, viewed from a reasonable…
I'd love something like Pixar's semi-sharp subdivision settings. If I recall correctly it's a 0-1 range and from what I could see it really takes away the time of doing supporting edges. Can't say what special features (or maybe it was in one of their online papers) I saw it in but man was it cool. Yeah it's hard to make…
I had to loosen the chamfer, and the pointy tip lose it's straightness and sharpness, so yes, in this case it's a bit of destructive; also I noticed that the highlights on the "wacky cylinders" posted by perna aren't perfect, due to the different polygonal density around them. In my opinion, if you need maximum precision…