I use this method for subdiv but a modified version of it might work for your case. Make one segment and twist it into the shape you want or create one repeating segment and FFD so it tapers or flattens in certain places. Used the same method for these braids and can be modified so there's only two "ropes". It sounds…
I'm using blender but the principles of Sub-D modelling applies right. Trying to model the tail of the car, struggling with the circled bit here My attempt, some edges are assigned bevel modifiers. Now I can sort of get away with using bevel modifier, but still tons of artifacts. I want to learn how to properly plan such…
@Revic_95 Take a look at this tutorial https://www.youtube.com/watch?v=70h1s1LO6yg it's about how to use the path deform modifier. This really should do the trick with your shape. Overall its not that complicated as you can see here. Let me know if you have any questions how to do this, i would love to help ya. Oh and btw…
I'm trying to model this chain in Blender and I can't find any good way to do it. It's mirrored both on the X and Z axis (Z is up in Blender) but flipped, so I can't use a standard mirror modifier. You can do it with an Array modifier but it's really funky, you can't reliably move points that are mirrored so it's a pain in…
Found a way to have it deform on a line by using the path deform binding (WSM) modifier inside 3ds max. Thx metalliandy for the screenies and obj file.