start with a 8 cylinder, and make your big shapes (primary). subdivide 1-2 (add your secondary shapes). clean up some of the edges, I was lazy to do it properly. Add new supporting edges to the new shape.
Fingus has the solution for your pinching, 2 posts above yours. As for the other someone might come around, I haven't dabbled into any of this yet so I can't help but I am enjoying reading this entire thread.
My attempt at the challenge. Some areas are off but I was trying not to get too caught up in trying to make it perfect. Took about 2-3 hours including render setup (even with me just messing about with Cycles).
Although, to be honest, it's not that difficult to model it in either. You just need to start off with enough cylinder segments in your control mesh. Example: Not the cleanest of meshes but the end result is fine (and easily tweakable), and it only took 2 minutes to make.
Cross-posting from the giveaway thread, heres an old highpoly gun, some of the topology here really makes me cringe, but it might be helpful to some of you guys. Highpoly cage mesh and Toolbag 2 render scene here
For the wires i would be tempted to model and texture 1 or 2 wires and then duplicate them around later. For the weld, i would think that sculpting would be your best option. I bet Claytubes/smooth would work well :)
so last attempt, did this before work, so 10 min of work (probably 2 min of clean up, mostly target welding vertex). Not even close to correct scale but it was nice for a change of working with my current scene.
New to modeling. Currently im focusing on bringing my polycount down as low as possible but I dont understand on when its okay to use triangles and when I should only be using quads. As an example, I am modeling a cactus and will be using a normal map for all of the detail (which I will be sculpting in ZBrush). Right now I…
just a nice commercial script I found the other day: http://www.scriptspot.com/3ds-max/scripts/polygon-creator And this is how it actually works: You select either 3 or 4 connected splines and run the script it will then loop through the 2 opposing axis of the to be created patch and creates quads this is an example with 3…
Could you please give me suggestion how to make this: https://ae01.alicdn.com/kf/HTB1rrZLNXXXXXb.aXXXq6xXFXXXX/-font-b-SAMSUNG-b-font-USB-font-b-Flash-b-font-font-b-Drive-b.jpg I tried a lot of things, but I have trouble to make the nice flattened top with a hole. I thought the sequence should be something like this: 1…