modeling a grease gun, already ran into a problem. i know if i ad loops to the part i want smoothed on top it will make it look funny. so im not sure how to bridge this gap i have. should i just do a hipoly with floating geometry? i want it to look like one piece as in the reference photo. maybe im going about this all…
I am trying to avoid triangles where possible in case I animate this later down the line, how would I go about stopping the loop without connecting it to a corner of an adjacent face thus creating a triangle? And thanks, I blocked this part of the mesh out first, but I didn't think to block the whole mesh out. I'm not…
Max: For baking I want to float these pink cylindrical extrusions(shown in the picture below) to the shape of one of the cylinders. I tried using the bend modifier 360d, but that doesnt seem to work on floaters such as this. I was told the solution may be in this thread, but after browsing through all the pages I did not…
Well.. i wonder what makes you think so.. also Blenders does have this feature to check the distortion of a mesh to check which polygons aren't coplanar.. and as long as someone keeps extruding and scaling in a "proper" way.. i think there is no problem.. (additional mesh to show distortion.. and pulling the minimum to 0…
Your images are broken, so I might be missing what you're trying to say. If I am breaking off an extra-detailed piece, like some sort of grille that is going to go on a simple box, I model it as a physically separate piece, not an integrated piece (think like a heating vent in your house, how it is a separate piece of…
Hey guys, wondering if you have any tips for creating complex turbosmoothed indents in panels using floating geo. I watched Korper's perpect paneling video here, but it doesnt seem to translate well when using turbosmooth. https://vimeo.com/3301759 Here's my attempt using his method, and adding turbosmooth. This panel sits…
Sorry, I missed that initially. I would model the basic shape as a low poly cage, set smoothing groups on it, and then subdivide it by smoothing groups a couple of times - this will give you a lot of polys to work with and allow you to maintain the subtle bulge that the guitar appears to have. From there, create some…
If you only want to bake a normalmap out of it you can also create the tire profile with floating geometry. Maybe you need to soften the edges of the tire profile a bit to get a nicer transition on the normalmap :). And don´t be shy with edgeloops when you create highpoly objects. If you need more geometry to add detail,…
@ConvexSurface Your technique is sound, just requires extra cleanup. I'd suggest deleting an edge loop then scale, slide and space the remainder to achieve required curvature, as per reference. @hassansheded In this instance, rather than attempt to hard model that button icon, I'd save myself the hassle and use floaters,…
Strange you say that, curves, widths and shading look fine to me plus it didn't take that long to produce. Wouldn't you say it's better to have more parts that are contiguos instead of lots of non contiguos ones? Seems that editing would be easier that way as apposed to using floating geometry in bitmaps example which…