i made a video about going over this shape. same that johny did. and i used 2 methods that i want to show you guys. the end result is the same but the time spent on each one is diferent. :) anywho. its rendering. i will post the link when it finishes. edit: here you go http://edgesize.com/files/methods.obj…
sorry for quoting you again, but i was being stupid with my first response. based on your statement with the updates working correctly i assume you already tried the $.Length/2+height? as that gives me gaps as well when i reduce the radius of the sphere too much after adding some height. i sometimes wish my brain wasn't so…
Hi all I have a chamfered edge and 2 intersecting grid lines, which forms a triangle shape. If I now want to add an actual triangle polygon there. Besides extruding the edge to the grid node, and cut out the extra part. What other faster option do I have? Can I add edges along the grid line? (Edit: I am using Maya 2017)
I have just finished a Free series which goes through all the inorganic modeling techniques i use every day on projects like my Iron Man and Hadron mech. Any comments or questions you got for me let me know. Inorganic Fundamentals 1: Inorganic Fundamentals 2: Inorganic Fundamentals 3:
STEPS FOR THE NEW ONE. 1. box 2. inset the sides i want to bevel, top, left and right 3. use turbosmooth and smoothjing groups (top left and right have the same smoothing groups 4. delete the edges inbetween those sides. 5. Bridge and turbosmooth. And i bet you Perna will do it in 5 steps less.
I'm surprised some of you haven't tried this approach, It comes in handy pretty often. I started using them shortly after I learned how to take advantage of floaters. Anywhere there's 2 intersecting pieces of geo, and no easy way to combine the topology I take advantage of this technique. It's quick, easy, very clean, easy…
I'll be showing the doublesmooth method or whatever you wanna call it. The point is a turbosmooth modifier that respects smoothing groups/hard edges, using it's iterations to control edge smoothness. It has some performance disadvantages, but the main advantage is working with curved surfaces like a cylinder because it…
Yeah sorry, I am not sure what has happened? it gets compressed somewhere along the lines, try these links if you want original rez. Not that a man of your skill needs it ;) image 1, http://postimage.org/image/6s3lwdupd/full/ image 2, http://postimage.org/image/t0r5s90lr/full/
could an attribute holder with dummy attributes work? sort of as an inbetween to do the face extrude/2 and then add the original sphere's radius. plus you can make a prettier interface to control all the paramters :D. I'll give it a try should no one else do it before I have time to.
Hello everyone, I'm trying to model 2 twisted pipes but I'm struggling with the ends and the pinch I'm getting, if any of you kind sirs could help me out that'd be awesome Here is what I'm looking for : And here's my attempt : As you can see I'm not getting the shape i want and I faces overlapping. Thank you everyone