Hi. I'm hoping one of you can help because Im at the absolute end of my wits here. It seems completely random whether xnormal will let me use an external cage file. I either get horrible results with a cage or i get this error "the cage mesh in lowpolyCageFile has at face 0 a vertex index that doesn't match with the…
Ok Earth, RAR received. 1) Yes, it happens to me too with your files. Using cages and not using them. With the faster raycaster and with the conservative one. With the "smooth normals" option and without it. Yes, some weird thing happens... 2) I imported all in 3dsmax 9 sp2. Reset XForm+Collapse. Saved both highpoly files…
[ QUOTE ] so having to click on each model and manually load textures for each is a bit cumbersome. [/ QUOTE ] Can't you save a XML settings file and load it after? The program is supposed to save the current settings each time you exit and you can load/save your settings manually also. You can set all your meshes the…
To MoP: Impressive artwork, MoP! I love your screenshots! I think your spec/glow highlight looks different because I use a default specular power exponent of 32 and 3dsmax 16. You can control it using a specular power map in the 3D viewer ( white pure = 255 exponent = supershiny; black=0 exponent=no shiny ). Notice there…
[ QUOTE ] Hey Im using xnormal for the first time today and Im finding it a bit difficult. [/ QUOTE ] Well, xNormal has many features and can be a little confusing at the start. Take a quick look ( just a quick one ) at the documentation, tutorials and examples. Once you do that just try to bake your first normal map. A…
I save a .ovb(openGL vertex buffer) XML simple file with the with the data you use in the viewer ( pos+normals+UVs+tangents+binormals+vcache optimized triangle faces+mesh name ). See the documentation and xN_cache directory for more info. You can tell your programer to parse it easy ( I include even a schema called…
[ QUOTE ] 1. Edge padding. It would be great to have an edge padding distance the user can control [/ QUOTE ] You can! Just do a mouse right click over the "dilation" filter and "configure" it. [ QUOTE ] 2. Render to AVI. It would be really great to have the rotation of the model in the viewer render to an avi. [/ QUOTE ]…
Perhaps you should remove that T-junction creating shared vertices. What spread angle are you using? Perhaps you should also increase it to 179.5 or decrease it a bit... but I really don't know why those white lines appear. I'm experimenting with CUDA and OpenCL also. The main problem is that OpenCL drivers are still very…