Maybe some people got fooled into thinking you've been at it since the dawn of time, with all the C64 spec stuff you did. :poly128: Wayuki here, btw. With me it was the other way around: broaden my spectrum from 3D into pixel art! :D!
My very first character model so a couple of years old. He's an RTS unit. Ultra low specs of course. 320 tri and 128. [img]http:///www.nilskoster.dk/images/image_bucket/troopertex.jpg[/img][img]http:///www.nilskoster.dk/images/image_bucket/trooper.gif[/img]
Hello everyone, This is my first post and low-poly model + texture. I Was aiming for PSP spec's. I'm not very good at texturing so an crit's (good or bad) would help me out!!! I still need to create the alpha for the cape and gloves. THanks everyone
hi again another castle is out =D [ame="http://www.youtube.com/watch?v=9lvYR43Ds0E&feature=plcp"]http://www.youtube.com/watch?v=9lvYR43Ds0E&feature=plcp[/ame] critic will be realy appriciated 194 tri 108 face texture 256x256 no spec no normal map
@Micah: Glad u like it. Mybe I'll try to make some more some time :) @Tigerfeet: Yes I do mean 4-sided polygons. I'll edit the entry tomorrow giving you guys some detailed specs...but now i'm tiiiiired :poly125:
Jeeze you guys/gals are talented :polytwitch: This is a simple tree stump done from one of my photoscans (alas, no artistry here), 931 tris (with 4k normal and albedo map, no spec yet): C&C welcome Yeah, you're too dam good XD
model: 252 tris textures: body: 256x512 tires+hydraulics (hidden): 256^2 colors: 10 @iam717 heh glad you liked it. its rushed but was hoping I could talk about that thing. I am a sucker for 50s-60s cartoons and ran into this illo, here (1963). so I wanna find out if I can still nail that under heavy spec restrictions. So…
I thought I would post a character as well. Finished this this last fall, it was an art test for Gameloft up in NYC (did get me the job, combined with an environment art test as well). They limited me to 500 triangles and a 128x128 texture, was their company's spec for iPhone development of characters. :)
For DS it's 2000 triangles on screen MAX! If you go one over, it won't draw it. For textures 2x 64^2 should be enough. For PSP you're looking at almost 20,000 triangles. Don't know the texture specs on the psp though. Probably something silly though because it's sony.
Done for now, I'll take a look again in a day or two to see what a fresh pair of eyes can spot. Started on a PSPish-spec model of Salem, from Army of Two: Right now it's about 700ish tris, though not optimised at all. Mainly block-in stage at the moment.