I know but I wanted to be able to customize it a bit further than just a background texture. I'm still counting on making 2 or 3 of these using that. Thanks for the tip anyway. =)
Got some commissions for a game project, that's sort of D&D-ish for iPhones. These are 3 enemies, you generic skeleton warrior, imposing panther ninja and impish lizardman crossbowman.
not as cool as what you guys are doing but here you go: was done under tight time constraints geometry uv and texture in roughly 3 hours 868 triangles 1x512x512 difuse
hey guys, here is another model for a project I'm working on... 300 polys (triangles) 256x256 texture why 300? well... you get 3 models for the polycount of 2 :D
Yeh, just looked it up. 256 colour textures can have 5bit alpha, and 32 bit textures can have 3 bit alpha. And any othe colourmode can have 1bit alpha. The DS has some really odd specs. Some really nice Porco Rosso stuff. Would love to play that. The only thing that does not work is the rotors, I would just make them some…