@Blenderhead Yea I thought it might end like that.. Because I rigged the face, I though I also HAD to use it aswell, so I "forced" some facial animation to the mix... and end result came up kinda messy :D @ZacD & @mrmmaclean Maybe I'll edit the face a bit along with some other minor things, and tone down the trippyness :D…
Since the green faces are just as large as the gray ones wouldnt it make more sense to do something like this to have the same texel density throughout?:
I guess its a shader effect not a poly plane. The texture has a direct facing funktion to the camera! So the camera is using the vectors of the windows as a mask.
Smirnoffka - I think I know that one. It allows you to lower the UV space on the face, while allowing the eyes/mouth to get a larger texture space. Facial features on low poly models read better when sharper, so its worth the extra few faces to get a nice, high res face. It will also allow you to animate the facial…
will pimp her face next time ;) edit: uploaded today another online demo with some test animations: http://www.renderhjs.net/bbs/flashkit/color_dune/demo_13/