[ QUOTE ] Little update: ...I think i´ll give him his own thread soon so i can stop spamming the S.w.a.y.w.o. Thread [/ QUOTE ] Hey Slaught, a Merc from Deathrow? Nice! That was such a sleeper hit. At least, it looks like one. Did you use it for inspiration?
playing dumb does not work here. [ QUOTE ] bored out of my mind right now, can't wait to find out about the dominance contest so that I can start doing something productive soon :P [/ QUOTE ] Heh, that's a good candidate for a Quake torso gib replacement :P
i recognised the face straight away fuse, but the highlights give me that "dodged" impression, which makes it look more like dry skin. ferg: i wanted to get it into zbrush as soon as possible, so the base mesh is pretty ugly http://i32.photobucket.com/albums/d3/shika01/e10ec7e6.jpg
Skeptical Nate nice high. Give the table also few more tri's. U want ZB it later, total skulpting? And one question from me. For reel 2 objects will be enough ( this props are for gasstation, and second I planning a mech)?? Soon I'll add more stuff from gass but as a thread.
amazing! thanks a lot mop! i'll work on it soon! what settings do you use on your brushes to create that effect? just hard round brushes at 100%? i draw at 100%, but then smudge it so the colors blend nicely... i guess that's what makes it look so blurred. thanks again!
Rorshach: Oh sweet! Will he kill you if his nine atendants manage to crank his massive eyelid open? All jokes aside your continual comments and work on celtic based concepts got me going on my own research and interpritation. As soon as I have something solid I'll be posting it.
That sculpt has a lot of potential, Fuse. I think a lot of the muscle masses could be improved upon, though. The naval in particular stands out. The area below the pectorals, the triceps, and the external obliques also look a bit funky. Other than that, I think it's all looking pretty hot. Post more soon.
nice one ben, thats going to help alot. Pior she`s looking good to but she does look a bit ... bloated. oh yeah, sry I´ve got to send you that book, I´m just so caught up here, but I´m going home soon so latest then.
Long time stalker, first time posting ... A lil something for Threedy's low poly contest thingy. Toad character, named Kain Due date is coming soon & it's gonna be close (again!!)... Maya test render shot. Ramp shader, Brightness. One directional light for hilites. Screenshot right out of Maya. Lambert, 'No lights' enabled.