Cheers bro! GIBS yup and yes will be adding in more details like intrails once the initial systems is settled. It's only a one man show. I don't have a better answer to getting all the initial stuff looking, working and functioning correctly. I just gotta do it myself. Can only blame myself is the strategy to getting this…
Made a decision today after enough testing. Because it's only a 2d game now and it's easier to solve stuff in code im now making point to not use sequencer for cinematics. I'll just reuse the 2d code I have and make all cinematics with it. The sequencer will still be used for enemy ai bp sequencer and stuff like that. But…
code crunch is complete. Got all the basic system in and working. Came up with a developer camera system that allows me to build environments how I want with the 2d camera and it will see through anything. It's a material trick. Once the look is right with foreground middle ground and background then I'll turn off the auto…
Nothing to show yet because I had to rethink how to create the single player levels. I'm using a brand new strategy. First create the enemies and what they do, floor, elevators stairs and build and play test that.
Figured out enough as to how and look of environments. It's all about make hallways and chunks that can be repeated. Next is take the Quake Champions ninja rip model and redo them. I like the ID 3D Artist art style. They know shape and balance well but I gotta make my own version for legal reasons. The idea is to remake…
I committed to a simple gameplay shooting system before moving onto all the other stuff. It's not a targeting system. Its a "aim and mark" the target gameplay system. Once the target is marked, one can pull the trigger or not. Player must mark the target in order to shoot. This should be fun enough to get me to the next…
The next step is bow tie up an old code experiment I created in Unreal with Chaos. It's a simple character destruction system that is really fun and good-looking. Youtube video of it in action. Also finished up the key base char mesh in zbrush and even have the skel for it. https://youtu.be/zUZU3I5pI70?si=qFlhzeE_UVfGSGyv
I don't see how this is an issue. Dude is just practicing part-time onlyfans. The natural progression of the 3d artist after all these layoffs. However since this is 3d showcases and critique, you sculpted your nipples too close together bro, better backdrop and rendering hardware will do wonders too. hope this helps,…
Got the system in and working. Chaos collection are currently buggy and may have to use an actor wrapper workaround to prevent crashes. Will take another solid day to put the bow tie on this system and get back to completing the game. This is the hardest system to build because it's entirely about "what is" the best…
Building the basic controller and raw UI. Have to test it for, and remove button combo confliction before adding all the stuff. The system to organize it all is run by "Switchers" and "Execution". The rIght shoulder button is the "Execution button". Example. Hold the left shoulder button down press right shoulder to…