Reworked the textures on my redesign of Vivienne from Dragon Age:Inquisition. Most of the accessories are still WIP, follow the progress of my final major project here: https://polycount.com/discussion/192611/marleens-ma-game-art-thread#latest
Hi everyone! I finally decided to share my volumetric clouds for unreal. It's still work in progress. And pretty unoptimized. But getting interesting results already. :) PS it's free ;) https://www.artstation.com/artwork/3oEo0v https://gumroad.com/l/ZViQY
!!!CONCEPT NOT MY ME!!! Marmoset Viewer and more pictures here: https://www.artstation.com/artwork/8lwzW6 Thread going over progress and later breakdowns: https://polycount.com/discussion/206644/image-heavy-darksiders-2-axe-fan-art
This is my first try of scanning process for a character and making a high poly and low poly 3d mesh for using in games or CG. this is around 30 or 40 percent of whole progress and i am looking for comments and suggestions to make it better. thanks
Work in progress of my Modular Roman Courtyard Kit for UE4. Updated models, lighting, color, and composition. I will be adding more props, and a detailed texture pass soon! More Images Here - ArtStation Topic - [UE4] ROME | CHURCH of SANT'IVO
Hey guys, I'm currently working on my portfolio at the moment using Cubebrush's "The Ultimate Career Guide to a 3D Artist :) Original concept art is here: https://www.artstation.com/artwork/vYKdO Character's hair is still a work in progress, I will be doing the body soon. :)
Mostly done with the high poly sculpt / blend shapes of a dude and his chihuahua, based on a concept by Mikhail Rakhmatullin. I've been posting on a thread over here if you're interested in seeing progress shots or other screen-grabs. C&C are always welcome!
Hi Polycount! Here is a yugoslavian Prom-1 mine that i've made for my environment: You can find more about my progress on my thread: https://polycount.com/discussion/184236/wip-mini-environment-mad-bombers-basement#latest Thanks!
Pulled a work-in-progress walkthrough of my Overwatch HQ environment. https://youtu.be/D8uwYfSW9tE Working thread here: http://polycount.com/discussion/193151/overwatch-hq-long-term-environment-working-thread-ue4 It sure does have a lot of words and pictures!
This is what am working on grant gustin as barry allen aka The Flash . you can check my progress here and also please give me some tips and points about it . http://polycount.com/discussion/196704/cbs-flash-barry-allen-sculpt#latest