turning my head inside out trying to get this style right! UGH. I feel like I generally know the technique, but I still have a bad sense of rhythm with my placement of details. Once again, my hard edges don't really feel crisp enough (and I'm 90% sure I'm using the same brushes and tools as the artists whose work I'm…
Hello. I've been following this thread a while, and decided I'd make my first post. Not quite sure though if this is the right thread to post animations, other than small GIFs, but whatever. This isn't exactly something original, nor is the rig in the animation originally created by me (I only changed its clothing and…
Been working on texturing this motorcycle - it's my first time using Substance Painter! Here's a screenshot I grabbed from the SP preview window: Also, question: I'm planning to use this piece in my portfolio when I start applying for game jobs (after it's all finished up of course, this version is still very WIP!). I'm…
@Carabiner Thanks! I have not been working from a reference which I realised was a HUGE mistake, I've at least been referencing some images for certain parts of the face. I'll be sure to reference something next time xD. I just did a quick update on the forms of the face and its looking somewhat better now. Thanks for the…
Hi. So many awesome things here:3 Marco Splash - wow , this is supermegacool! Right now im working on Shredder. I didnt saw the last movie, just trailers and I didnt like them. I wanted to give justice to poor guy Shred cause he is pretty cool dude and badass ninja. Here is my current WIP. Im considering to replace his…
Did a bit more practice. The flower is way higher poly then I would like, but i'm worried about using planes for the pedals since I don't want it to disappear when you look at it from the side or back in the game engine, I still might have to make them planes though in the end! Still a great fun for practice! I have the…
Greetings from Skull Theatre, While we continue work on our first game title Rustclad (learn more at Rustclad.com), we have decided to make some of our 3D digital assets available for use by other game devs via the Unity Asset Store! All models have been captured from real-world objects using photogrammetry technology and…
Been working on this guy for a while now. and a first time poster in this thread. Currently running into a myriad of technical issues which cause my brow to perk, though, less than before. which is good. Suppose technical talk would be a good place to start with that, right? literally any feedback would be highly welcome!…
@ moik - That straw around his wrists!! is that a bunch of splines? It looks pretty bad A right now. Maybe it's cause he's missing his pupils but yours seems a little more on the "scary, I'm gonna get ya side" vs the concept that seems to be on the "cuter, i wanna cuddle side". The brow and the mouth are what's giving that…
After this year THU I realized how bad I am right now, and how hard I need to work now to get better. Doing dota sets for last year or so really put me away from making actual anatomy stuff so I decided to focus on this now. Here is last head sculpt I did after following awesome Frank Tzeng Gumroad tutorial. I found that…