sooo after 1month of delay i've finished it!! it's 19k tris including all effects like grass and dust particle i've used 3 texture set... grass and dust are in a 256 texture the altar is split in 2 texture with 1024 and 2048 size i've learned a lot working on this project so i'm really excited to begin another!!!! :)…
Hey all, long time no post. heres something ive been bashing around with for a while, definitely have to "abandon" this one. got inspired by all the other fantasy cutouts i've seen over the years. couldn't find a good program to bake lightmaps so this is just: - diffuse - ao map - rendered in sketchfab with their 3 light…
Hi guys! I'm working on my very first high poly project: Polowski Preservation Shelter, inspired by concept art for Fallout 3. Feedback is always cool! I update my high poly thread (link below) if you wanna see how it turns out, as I will be baking allt he detail to a game ready asset for the UE4
Hey everyone! I made a quick hair sculpting tutorial today for you guys to check out! :D Let me know if you guys want to see more of these in the future! For High-res images + Creation Process + Indie game Updates + Posters + Mentorship - please support me on http://patreon.com/sammustudios Thank you all so much! <3
Some slow progress on the hero. I have completed the high poly and have also completed the low poly! yay! Now, just arranging the UV layouts. :3 She is currently sitting at 33k. After this, I will bake and give it to the rigger and move on to the third character. I will be using Marvellous Designer for it, for practice and…
3 Attachements left : Rear Sight, EO Tech and the DBAL Laser Block, then the Whole Weapon is LowPoly. Also i must figure out what is the best way to Texture the Whole Weapon in one unique look. Maybe by using the same SmartMaterials in Painter. Well, we will see.... Please give no attention to the Texture at the moment. UE…
[ame]http://www.youtube.com/watch?v=9fKQyrUNMXU[/ame] did lee jumps :) very happy how they turned out.. all the jumps in the game are split into 3 animations, 10 frames each started on the walk... not tooooooo happy with the forward walk.. (not even talking about the sliding) and did some crouch attack poses.. got air…
Built my first 3d printer just in time for Christmas and printed this little fella out. He's the first human character I modelled in Maya back in 2002 (I think) so I thought it only fitting that I make him real. He's about 5.5 inches tall, printed in 3 parts and held together (for now) with BluTack. I'm very happy with how…
Slowly getting the hang of zBrush, made this for University project, should of spent 12 weeks on it, ended up leaving it till last minute as kept putting it off and made this in give or take 2-3 days of work. Any tips/advice? This is the concept I was basing it off, but making it more modern and adding some of my own…
great job on the girl Funky Bunnies! :) super cute jarsef! loving her lips and nose :D this is stunning Juju, one of my favorites of Loish's work too :D nice job on the textures AntonioNeves! this is the retexture I started a few months back and put aside, I really loved working with the colors and decided to finish it!…