Messed around with inverted fresnel in UE4, trying to get a candle flicker kind of effect on the sconce. Need to tweak it a bit more though, not really happy with it.
I took my scene from Marmoset to UE4 and the difference is HUGE: It's a completely different visual style, softer lighting, so I'll be polishing things around.
[ame]www.youtube.com/watch?v=UcW-XJ5kigA[/ame] Super early clip of an environment I'm messing with. UE4. Sky is default with a tweaked texture. I'll be replacing it later on.
Some images of the project I'm currently working on in UE4. Learning the programme from scratch so progress is slow. But here's some bits that I have so far :)
Started working on this interior last weekend. all textures are placeholder atm. Just wanted to get a feel for what it could look like. Will start a thread for it soon UE4
Finally getting back into my Paro Taktsang inspired environment. Completely remade the cliff assets and started converting everything over to UE4. Crosspost from my WIP thread.
Tried my hand at the whole "sculpting tileable textures" thing. Need to play around with the UE4 Material Editor more, can't get the heightmap (tessellation) to work properly somehow.
Low poly and bake for my chainsaw mech thing ... 11,600 triangles. There are some areas that I could stand to do better next time. Learn and move ahead! UE4 ...