Did a little video on making textures through zbrush. It's not a tiling texture but wanted to run through the process shown for Ogrimmar since those results were SO good. All the inspiration came from that. [ame="http://www.youtube.com/watch?v=G3v28tba-M0"]Flat Textures in Zbrush - YouTube[/ame] and the final result with…
Hey everyone ! Its been quite some time that i didnt did any sculpts, here is a speed sculpt i did yesterday . Sculpted and rendered in zbrush post work in Photoshop . I hope youll like it . More is coming . Check out my fb page for more : The art of Salim Ljabli
Man all of these comicon challenge submissions look great. Scythe the polypaint looks awesome. Kazperstan the textures on the flintlock are looking good. I grew up watching a lot of the disney films, so I wanted to do a quick sculpt of one of my favorite characters, Lumiere from the Beauty and the Beast. This was done in…
Zyra rise of the thorns, i made this character based on the art of League of Legends and the main concepts illustrated by Paul Kwon ( Zeronis ) Programms used for the creating were Zbrush / 3D coat / 3ds Max / Photoshop and Marmoset This isn't the definitive Final version of the whole project, there is things in need to be…
D4V1DC, Joopson: Thanks guys! :) Miche: Thank you! Yes I baked AO and Normal map down and painted everything in Photoshop. I could probably safe a lot of polys on this model, but when it was already under 1k I didn't bother. And you're right, I bump up the contrast in the wood and like it alot more now. :)
Hey guys, first i love your work here this is my first post here and it would be cool if you can give me some improvement suggestions i finished my studies this july and I have now 4 month of work experience in the game industry I used 3Ds max, quixel, zbrush, xnormal and photoshop
one last post from me too doing some sort of weapon icon popup for my sniper roguelike , to give an initial impression that hopefully lasts (main gameplay is very small top down, so you only had a couple pixels for a gun) Its all photoshop however >.> , ref OM 50 + 551 Happy new year guys !
I've started streaming today for those of you interested in my process to get this guy from concept stage to game model. Please join me. Don't be shy Hopefully tonight i will finish with the high poly and after that I'll do the low poly in topogun and 3ds max, texture in photoshop with ddo and final render will be in…
Great work everyone! A fun little character I made for a 7 week game project in school. Character concept made by my awesome classmates. Tris: 11261 2048*2048 diffuse/normal/specular/gloss maps. 512*512 emissive & translucency maps. Tools used; ZBrush, Maya, Xnormal, Photoshop, nDo2, dDo & Marmoset 2. More images in my…
Here's an animated version of the Cleopatra portrait I posted here the other day. It's designed as an icon that's animated in-game. Two alternate versions of the animation are shown back-to-back. This animation was created by bringing the Photoshop layers into After Effects, and then using the puppet pin tool and built-in…