Currently I am working with the talented animator Kiel Figgins http://www.3dfiggins.com/ at making a short animated film. What I have done for now is take shots from one of his Animatics and created an ideal finalized image for it. Hopefully we will have much more to show soon!
Great work guys! :D More info about this project! Here is a WIP of "Knight - Fan Art" done during the workshop with Gilberto Magno. Based on the awesome concept art of Riiick. Now I'm working on lowpoly/realtime version, creating its UVs, textures and shaders! Hope finish it soon. :D
Hi Polycount, thought I'd post my first complete zBrush character sculpt. Im still learning the more unique features of the software so theres some wonky execution here and there, but I'd still love your feedback. vray renders coming soon :) full breakdown of sculpt stage here.
Afternoon polycounters! Moved on to the interior now after tweaking the exterior after some good crits from Scott Homer, thanks dude! :D Removed the Ztune fender :O Its all still mostly HP at the moment, hopefully finishing up the interior soon. As always crits welcomed! :D Ben
Matt: lighting is perfect, what did you render in? So here is the final sculpt for the character, I am going to pose him and do some high quality renders soon too (I don't render much so should be fun :p). Can follow my progress on the link below.
You nailed it , dude ! looks great ! Way truer to the original style than the movies, beautiful. as for your question, theres really not a lot more to be shown than what I've been posting here but I'm thinking about opening a behance page or something so I'll probably do that pretty soon...
Hi there, I just released my second pack of Sedans for the Unity Asset Store ($50). American Sedans /// American Sedans #2 [ame="http://www.youtube.com/watch?v=XlOyBlJ3-Hc"]NexGen - American Sedans - YouTube[/ame] Originally made for EmergeNYC, indie game soon to be released on Steam. Cheers!!
Thanks for the paintover Geti! I was thinking I would do either dirt or moss, maybe I can do both if I vert paint the moss, and then use a decal to help blend it into the ground. Thanks Makkon, I don't have a thread yet, I should start one up soon though...
@ e-freak. Thanks you :D I think to start a thread soon. I will probably need some help to polish the scene as I only start to put my hand deeper into the engine. And for now I'm hitting some dead end. But before getting help need to try it myself for learning purpose.
thanks JPomeisl, moof, ysalex and kall0 glad you like ... sorry urgaffel i had to remove the pics but will repost soon :) ScoobyDoofus -nice head- can you tell a little about the process how to export a model with polypaint to toolbag2 would love to see more angle views from this - great work renaud