Hey MM: 1. Indeed a lot of things SD does can't be "converted" to Photoshop actions, so we can't really output a PSD, what we want to do soon though is to allow you to export only the outputs in a PSD with one layer per output. 2. SD is a 2D texturing app, and like photoshop it won't take care of the seams indeed. We may…
Well, just discovered and trailing Substance Designer, mainly interested in the baking aspects as an alternative to 3D Max but so far very unimpressed for the following reasons 1. No matter what settings i try AO from mesh just does not work, i just get very pix elated strips. Using a cage and changing settings does…
@Bruno Afonseca in this example i am making a brick texture, the method i'm using is i made a generator that produces a random brick tile i load it into my scene and clone out as many of them as i want to have bricks in my scene (Well half as many as for each one i also attach to a 2d transform to mirror it, so i get 2…
Hi everyone, Here is my Gnomon Tutorial on procedural texture creation. Been working on this on and off. Hope you all like it. I hope I do not put anyone to sleep :D Link here Description In this lecture, Rogelio Olguin will introduce the basics of texture creation with Substance Designer. Rogelio begins by showing the…
Looks great pretty clean also which is good. a few things I see that might help out. 1- I see grayscale conversion nodes attached several times might want to do that earlier along the graph or as early as the bitmap it self turn those to gray scale since they seem gray anyway. Two reason why this is good... It is cleaner…
You can use Painter in tandem with Designer to do pretty much everything you're bringing up. Textures should be powers of two and if you don't want that then just use a portion of that space and crop it in Photoshop. I can not understand how you're considering pow^2 textures a con in a texturing application. If you need…
In my experience the procedural stuff looks more or less ok after tremendous amount of time spent on tweaking and in fact it's not so easy to make new variations since they often need same amount of tweaking again or you just get something pretty same . It's not that you could get an easy source of nice textures popping…