could you do me a favor Cuvey, and email support@marmoset.co detailing what you've just posted, but also attaching the log file from marmoset. the best way to make sure your log file has captured the error is to do the following: 1. open toolbag, and make sure the material is "black" as you describe. 2. go to help > dev >…
Weird, in my work PC Marmoset 2 worked just fine though it always Windows show a SmartScreen screen and i need to "Run Anyway". But on my home PC it froze in a white screen, and after a few seconds froze the computer I and have to reboot. Don't know why... Tried a few reinstals but with no advance. Anyone know how to solve…
Well, since secondary spec can't load unique textures, the best way to get that look is probably the same thing I did with the eyeball example earlier in the thread. 1. Make your undercoat material 2. Duplicate the mesh chunks that you want the car paint shader on 3. Set up a glossy material with additive specular. Add a…
try putting anti-aliasing to 4x in the render tab, that should help. and then change the resolution to 2:1, which should eliminate it completely. the shadows are affected by resolution. when taking your final shots, render out at crazy huge sizes, then size down in photoshop and you won't have the problem. Notice around…
Hi guys I just did a model rendered in Toolbag 2. I just want to confirm something regarding Glossmaps generated by Ddo2. So when Ddo2 generated a Glossmap and put it on Toolbag2 Shader you have to reverse it, right? Because when I put it on Toolbag2's default glossmap settings (invert unchecked), it didn't look good, so I…
here is the file,the mesh got 2 saved sizes before export and I can switch between those two within marmoset. to change the size you have to select the mesh named cube and change the sliders or numbers within the Transform panel. - it only works once because as is known the scaling is not yet implemented, the scaling…
A few things to check 1. Make sure you have "export normals" on in your export options if using OBJ 2. Make sure you're using a file format that supports multiple uv channels, otherwise you might be exporting the wrong uv channel (this would be fairly obvious though) 3. Set the tangent space to the app you baked in, in the…
I just loaded one of our weapons into toolbag 2 just to compare, cannot show cause NDA however, and its absolutely ridiculous how they look. I mean jesus christ, this shouldnt be possible, especially not with that effort. I did literally nothing but load in the maps and it beats the best rendered weapons in my inspiration…
It should be absolutely fine in Marmoset 2. Just load in the maps, and it should look fine. If you use a specular map and a gloss map, and you're getting results different than what you'd expect, you can toggle off "energy conservation" in the specular settings. The big difference, really, with PBR as opposed to non PBR…
I've got an issue where all the shading on the model is super sharp when I use any light other than the sky lights. I'm assuming it's a glitch, anyway. It's kind of irritating, since it pretty severely limits my presentation possibilities. Otherwise, Marmoset 2 is amazing. I'm loving it to death. Death, I say. I've got an…