@Vlad, they don't really need to do much work, all they need is to copy and paste a comment to the set in general or single item saying, "its noisy" "breaks silhouette" "Oversaturated". Each dev of valve can do like 10 a day, in which all they have to do is copy paste comments. I recently submitted an item (like a week…
Personally, I vote for doing something like this; It works well for the advertising ingame items already get, and the quiz at the end is also engaging. So something like that seems like a pretty good fit to me. Borrow from the Greenlight system, ask the question directly, "would you buy this if it were in the store?" Pull…
I personally feel like Valve is striking a pretty good balance at the moment. After all, there are already many ways for an item to gain leverage : - Thumbs up/Thumbs down/Neutral - Written comments being counted - Page views And on top of that, Valve has its own secret formula to determine the 5-stars rating. As far as I…
Bear with my short and simple choice of explanation (never a person with fancy words) It's okay I understand how you feel. It sucks not to have the feedback you'd like to hear. But believe me, people have difficulties in offering their comments. Thoughts aren't easy to translate into words most of the time, it takes effort…
Yeah I have to say that I don't mind the current Steam comments at all. Now of course they can sometimes feel a bit pointless when they are just reposts of the ASCI "thumbs up" graphic, but in a way, the comments evolved to be that way in an organic manner (probably related to the "like" system on FB), and it seems like it…