Hi guys Fan art for Vesta, FinalBoss game my process on Artstation : https://www.artstation.com/artwork/oQWQk (oversize image disabled by moderator, original here: https://us.v-cdn.net/5021068/uploads/editor/lv/udaefo98dq3f.jpg)
Going to post a few of my old things from last year. Pirate Pub Scene: Flythrough: https://www.youtube.com/watch?v=jLIsO_tKBok and this is something a small from the game I'm currently creating as part of 9-Bit Idol:
Happy to show this off! Made for the fighting game "Fantasy Strike". https://www.artstation.com/artwork/aV98L And you can find them here on polycount: http://polycount.com/discussion/190191/fantasy-strike-art-dump-handpainted-environments-and-props
A little creature that I made since the concept to the final in-game model and texture. You can find some of the wip video stream at my Twitch channel: https://www.twitch.tv/chemotoledo/videos Art Station: https://www.artstation.com/chemotoledo
So I've finally decided to post my first piece of art on these forums, it is also my first ever handpainted game character :) Here is a barbarian. model Based off the concept by Huimei Ye - https://www.artstation.com/artwork/lrW4o
Hey guys, this is a medieval house, the colors and models I used to refer to Diablo III, one more time, games of Blizzard that always inspire me, I hope you like it! https://www.artstation.com/artist/matheusoliveira Thanks guys!
Hi, lots of good stuff here! Love seeing all your work. This is a handpainted character I made for my final year project, Technium, a VR game. You can see more here: https://www.artstation.com/artwork/JYYRR
Hello! I made this Triton from concept to game ready model. It's got 5924 tris and 2048x2048 texture resolution. Hope you guys enjoy it, comments and critiques are most welcome! More stuff in my portfolio: https://www.artstation.com/javierquintana
Hey guys!! I made this project with the purpose of learning more about lowpoly characters, optimization, hand painted texture and rigging for games, I've learned a lot and grew as an artist in the process. model Nozhul, The Reaper 14.2k tris Hope you like!
Hi, it's my first post on polycount;) I made this weapon few days age. Base parts created in Blender, sculpting and rendering in Zbrush. Concept art from original Darksiders II game More on artstation: https://www.artstation.com/artwork/rozQE