Oh hey, I'm an animator and a poly-counter. I got damn near 100 animations to do for the game I'm currently working on, I'll try posting them here as I go, maybe get some good critiques EDIT: I'm way less experienced than you, but 20 mins? CHALLENGE ACCEPTED
Well, answering my own question... The only more or less comfortable workflow I found is through adjusment layers. First - animating core movements of the character, not touching rotation on hips. Then adding adjusment layer, using PinBone on chest and animating hip rotations. And here's the result i got after about 20…
Love the animation work they are all smooth besides what others have said whom are more knowledgeable then I on the subject. I got a question about animating that I am not entirely sure of.. When working with game characters and timing how does this all play out? Is It specific to the engine/application/console, or are…
Awesome! Good to see some pixel art animation in here Grayson! ahh you're right Iciban - I should gather reference before slapping down some animation :poly122: Try this Cainy [vv]69966246[/vv ] -is what I typed to make it work. Just remove the space at the very end between the letter 'v' and the bracket.