I see,I managed to solve this xD I noticed while importing the path where this file are stored on my pc,so I deleted that folder and I could import the proper files. Also Thanks Gumbata,scaling it to 200% fixed the size problem :) Last doubt guys,why I'm not able to see my tangent normal in game (img below) ? I don't know…
@darkripper - Yeah, replace the 02-Defaults - I don't even think having the file extension present matters as long as the filename is correct. I'm pretty sure my stuff shows materials fine even when I export the .SMD with *.TGA in the material lines. It should work with *just* the filename so long as you have $cdmaterials…
Well I've hit a bit of a snag with custom particles and have sent some stuff off to Valve to see if they can help. I've got my working models and .qc as you all saw last and now have a working emitter. The problem comes when trying to link the two in a viewable manner and actually getting them to compile into the game. I'm…
Well If I use the EP1 tool path I get an error that GUIStudioMDL can't find studiocompiler.exe :s After solving that problem I get the following error: SteamMountFilesystem(6064,571,0x106af8b8=,0x106af7 a failed with error 5: No CS online with App 571 Ver 72 I do have a working .qc file, that also cost me a lot of time.…
Thanks for all the help guys. I've gathered all of the info that I was able to pick up on in this thread and made a tutorial for my process of compiling (disclaimer: there are probably better ways). If you have anything to add or correct, please let me know. Maya 2012 is used for modeling/exporting. 1. Setting up your…
Hey guys, after playing around with the SFM (Source Filmmaker) beta a bit today I noticed that it came with an updated version of the SourceSDK (at least as up to date as CS:GO's it seems (maybe more?)) and it seems to work a bit better than the Alien Swarm SDK for viewing Dota 2 models. It's a pretty basic install and…
Hi, hope this is the right thread. Started out on a ward model just to learn about the 3D to game process. The problem is that I am getting stomped by the import tool in DOTA and cant figure out what is going wrong. Model is done in 3ds max exported to smd and fbx. Both export file types receive the same error. Modell is…
Dark Blender - Download: http://linko.projects.free.fr/dblender.zip I come back with my tool to generate a Dota asset in one single click. A lot of improvement have been made. Now you can generate all your LoD in one single click and the greyscale have been improved (based on the texturing technique of Tvidotto). It will…
man, dont rush on that! people will never return to your item and the first impression matters a lot my suggestion to you is to get those masks working before submitting make it private and make it better! =] it doesnt matter if your model is awesome, people will vote based on what they see on the workshop page Painful! i…
Good day Everyone, My apologies for bringing to life the many times discussed issue. For a few days trying to figure out how to get Dota 2 to Maya 2015, including animations. Found a few sources, but they seem to be quite outdated and it is hard to distinguish which way still works. As per Wyk's blog, I followed roadmap:…