agito666, V shape is common for armor :3 Horns on back is expectable solution for lightning dudes + horns themselfes are quite different Idk bout faces, just wanted to put them there :0 PS, didnt check workshop submissions for razor when I drew :]
Konras : Personally the face in the loading screen is a bit off-putting, but the illustration is just awesome, as expected ! Thnk : I like the design, you should definitely stay in that direction So, I have finally finished my mount bundle. Sorry for all the gifs :D
Hey Guys, I am finally getting around to finishing up my first set. I figured Natures Prophet needed a crown to go with that smug look on his face. Still have some adjustments to make and would like to hear any comments or feedback on it.
Hey guys so i was wondering if it was possible to fix this issue that I am currently facing: so in the i imported a basemesh into zbrush. I want the inside of the robe to be transparent like the outside of the robe. If anyone can help me fix this issue that would be great! :D
There's a .vmt command that makes them double sided though, and it is activated on certain heroes like Storm Spirit. Most heroes don't have it activated though so you should just assume you'll need to copy the faces and flip them yourself when budgeting the polycount.
It reads a lot better. You also seem to be blurring the entire thing up for some reason. Areas of focus like the face should be sharp to draw peoples eye. 4 star items do get in the store. It's only part of process for getting an item in, Valve ultimately decides.
You need to model the back face. No double sided materials. The files you downloaded from the workshop technical page are single sided. But if you decompile the actual mdl of windrunner's cape, it will have both sides included. It is a horrible poly limit of 250 for both cape and scarf imo.
Really glad to see the return of single items, congrats to all who had an item added! Even more glad that Monty got in. My warding is infinitely improved by the addition of a monocle. :) Right! If the workshop is gearing up again I'd better start sculpting my face off!
Thanks for the critism, I don't mind any critisim that is constructive. That said, I took your advice and scaled a the sides a little and fliped the spear so it faced up. Changes: -end added fire like paint -more war paint -flipped spear. More comments plase:poly122:
Has anyone else experienced any problems with the new model viewer? For the most part, it looks amazing in places such as your profile and loadout customization, but the workshop previews are pretty wonky for me. Omniknight's face doesn't even enter the portrait viewport, just the top of his head. :poly124: