Hi, I've got a question about GFScape. Unfortunately I lost my previously extracted dota models and those provided by Valve seem obsolete(e.g. missing head piece for rubick). But when I try to extract them directly from dota now (following CyborgMatts tutorial), I get some "illegal characters" error and GFScape pretty much…
Hi Guys I really need your help! I keep receiving this error after updating to Dota 2 Reborn "Couldn't find any bones in the wearable that correspond to bones in the hero model. Wearable items must be skinned to the hero's bones to be submitted" before the update I dont have any problem with importing the model. The model…
Hmm - wierd - I've tried that and still got the same error. Would anybody mind doing a quick test and downloading the file and trying to import it on their end? It would save me hours of hair pulling I'm sure! Link here... [EDIT]Deleted[/EDIT]
When you submit something to the workshop, does it go up almost immediately or does it take a certain amount of time? I tried to submit last night but it looks like there may have been some error as there is nothing listed in my workshop files.
adorable windrunner ward! :D after baking down the keys to the joints, have you tried select by type -> joints to select all the joints, then 'export selected' to fbx? i was getting a similar-sounding error until i exported just the baked joints to fbx.
Been trying to test a naga head item I'm making with Fox but I keep getting an error when I try to import it in-game and it instantly crashes dota 2. Does anyone have the decompiled Naga model? I'm thinking that It may be a problem with the model from the requirement page itself and not a problem from my skinning. :S Edit:…
Hey guys, sorry if this topic has been covered (i couldnt fint it). My question is about the polycount budget and specially about the lycantrophe weapon, it says lod0 must be 600, but original one is more than 800, it cannot even be exported into the game. Is this an error? Thanks!
No it won't downscale it. It'll just give you an error on import saying that your texture files are the wrong aspect ratio. Do what Kite suggests and either work on a 512x1024 file, or work on a 1024x1024 file and scale it to 512x1024 yourself. The importer won't let you in otherwise.
Thx for the Mask!!! It surely helps me alot . Question 1)do we use color map to give out the metalness or shininess of a metal . Or instead of that , we use the metal map ? 2)Do you tried and error the maps alot to give out such a great lighting ?
Good day to all! Long agonized over this sword and I can not finish it ... texture with low poly models are not compared with each other. texture like double! And in the end ... Max refuses to correct, constantly giving errors. If anyone can give advice - I will be very grateful.