My view on this is like so: 1. Reddit and communication in general - it was always like this. They will most likely read it, think about it, implement changes when necessary, but will never give you straight answer. 2. Custom stuff - for me this is a positive change. Valve never allowed officially to work on…
Some of our friends here have serious text comprehension issues. I didn't blame anyone for fooling me (as I said before I am participating in this event) and also I didn't say don't produce good quality items(please do so, I'll decompile your models and learn from them) and also I didn't say to not keep your works as…
My few thoughts on the last pages of conversation. Dota 2 Workshop (at least the way I lived it)...i started posting my first object 1 year ago, and back then the workshop was a nice place...single artists trying to make something nice for the game they loved...trying to improve also their art skill...very few professional…
Being pretty new to the whole modeling/sculpting dota2 item creating process myself, I see alot of common questions. Maybe I can answer some since I, just recently, had to find answers myself. Note though, I am not saying what I am stating is 100% true, clarification from someone more into this stuff is welcome. To 1:…
Work at 1x1 ratio till you're ready to submit to Valve, simply make sure when you're setting up your UVs you only use one half of the area. When your textures are finalized and you're ready to preview change your canvase size to 1:0.5 and export your maps. Also I would strongly advise against using anything over 1024 for…
I'm pretty sure the worst thing Valve ever did to the dota 2 workshop was give a single person their own chest. There's far too many excellent entries (both single and set) out there to justify giving one to 1-3 people. I only say this because of the trend of doing chests. Don't get me wrong, most of the work is fantastic,…
@heboltz3 Thanks you. I am not an expert, however maybe that will be any of help :) 1. Sometimes I will fix my hipoly to match closer to low poly. Hipoly on the right side will force me to add one more loop to low poly to go deeper below the top layer of dress. However poly limit was tight, so insead I decided to make top…
Thanks for all the help guys. I've gathered all of the info that I was able to pick up on in this thread and made a tutorial for my process of compiling (disclaimer: there are probably better ways). If you have anything to add or correct, please let me know. Maya 2012 is used for modeling/exporting. 1. Setting up your…
Hi, hope this is the right thread. Started out on a ward model just to learn about the 3D to game process. The problem is that I am getting stomped by the import tool in DOTA and cant figure out what is going wrong. Model is done in 3ds max exported to smd and fbx. Both export file types receive the same error. Modell is…
-mask1/mask2: NO, it doens support, and the normalmap too, i dont know why but i tested the mighty boar model and its normal map doesnt appeared on the alienswarm the normalmap works BUT the mask1/2 dont work as in game on DOTA im not sure what part of the mask doenst appear as in the game, in my case can be the blue…