Solution, how far are you in the process of making the item? Visually I like the gold color of the blade, but I can't tell what the blade is supposed to be made of. Metal, or a rock shard? I can't tell. Also your wrapped handle looks very flat. This looks like it's in ZBrush, and if it is then you should really get some…
That's good to hear. The point of reference I used was that shoulder piece, which looks very good in the portrait, but it still looks relatively flat to me in the loadout view. The loadout views definitely look a lot better than the in-game ones, though they still lack some of the metalness and spec by colour I think. The…
@breunbaer - Your normal map is most likely fine, my guess would be it's the self-illum map (mask 1 alpha channel). Make sure this channel is completely black with a small bit of white painted on the canvas in an unused area. If mask channels are entirely black without the white spot, the shader may very well spit them out…
Hi everyone. I couldn't finish my lancer set in time for the contest but recently i've finished texturing the parts and they are ready to go, except for one small fault. For some reason, my normal maps don't seem to work well in steam engine. I've baked them in 3dsMAX, the channels are the same as MAX viewport, they are…
I think that your design is far too similar to the default weapon and, at a glance, could present identification issues (Not that it matters too much since items don't have effects or stats). It needs something to distinguish itself from the default blade, perhaps some runes along the flat portion, maybe make the blade a…
That promo could use some love. It is too dark, paint the metal parts to better show how shiny they really will be. The red border around the entire item is not helping you. You should be giving the item a sense of rim lighting, not just a flat color. As for the item, you went clean for the most part, but then you have…
Although this totally is your personal preference (which I respect!), This is kind of like, exactly what not to do when creating renders, and bad advice/practice. Black = Color Deadzone = instant composition killer 95% of the time. Dark is fine (look at the polycount theme for example), but black is bad. I think the baby…
Yeah you are missing a gradient map on your texture. Make sure to put one in as that was a big seller for valve when they picked their top 11. It also looks like you dont have any AO, or very little on the clothing parts. A lot of the blue parts look like they haven't got any definition at all. Just a bit of shadow from…
this is probably a wrong path on the qc for the model, you could post your qc file so we can see it better a try to find the error its no flat how i was thinking, i really like the idea =] saying like that appears to be easy =] i noticed that too, some couriers also pass the budget my bet is that they are letting those…
Thanks Andrew, It means a lot. I love the chicken you worked on. I bought it immediately. Tvidotto: A little of both I guess. I have used the guide on shader masks, but it never seems to work out the way that I expect when I test the item. I have been making the specular mask by desaturating the layers of the diffuse map…