@kanga yeah the sheer amount of learning content you can find for zbrush (plus that, at least before you could buy it and own it forever) are huge pluses that 3d coat seems to lack. Though on the pricing i think 3d coat is possible to own still? Not sure I didn't look super deep into it. But the lack of learning content is…
Hi, It's been a while since I posted a new artwork. Did this recent personal project during my free time and finally calling it done. I have named it "Prince" as it gives vibes of Prince of Persia, which is a game I've always loved. This is inspired by the great work of HE XIAOSONG. Hope you like it. Thanks!
It's a development platform so you can configure it to support any data or level of detail you want. It comes with support for some standard formats such as Mapbox Elevation or OpenStreetMaps but you can add parsers for additional data types. It can also act as a framework for procedural planet generation if you are…
you finished making the asset/character in maya/blender/3Ds etc then what? how do you handle hand-off? where do you do review/feedback with production/dev/marketing teams? is this even an issue?
A few updates on this one, with USD in Toolbag 4.06 this is now easier. 1. You can export a copy of your scene as USD and import it into another scene 2. USD supports all of the light types in Toolbag, including the Sky 3. If you export USD, the sky HDRI image will be saved out - useful if you need to extract the sky to…
Hi everyone! I would need your help with some issues in SD. Or is it normal? You can see in the picture, What I think is an issue, maybe it isn't. Could you give your opinion, and if not normal, do you have an idea how to fix it? Thank you!
https://www.unrealengine.com/marketplace/en-US/product/b17461545ad348bd9555297ada6862b7 This content pack includes lots of different building,props and some modular 3d parts for creating farm environment. Perfectly fits for simulation genre. Technical Details Click to watch Preview Video In preview video glass shaders has…
As long as you haven't done any manual painting or set up any Uv dependent texture masking these filters are derived purely from your baked maps compare the baked maps from before and after your model change - if there are notable differences then you have your culprit