Hi guys. I recently made a 3D rendition of a concpet by Lars Sowig (https://www.artstation.com/sowig). This was my first time using UE4 to render my models. In the end, I spent more time learning the blueprint system. It was too fun. Any feed back would be great! Thank you so much for taking the time to stop by! :D RE2…
Plant attempt #4 looks cool :) Unfortunately as it stands UE4 doesn't do translucency right. However there is a card on their roadmap to add a forward rendering pass for translucency which would fix that. https://trello.com/b/gHooNW9I/ue4-roadmap Loving the progress on this project, keep it up :)
The $19 is a great deal if you are gonna make a game out of it, but for educational or game modding purposes, it really kills people off. I've read that they won't be able to release the editor for modders now with any game that runs on UE4. Thats goodbye to any mods on any UE4 games.
yeah the difference between using material layers in UE4 vs Substance, is that at runtime UE4 materials are still layered so you're still rendering every single layer in the stack, while the Substance materials are baked down to unique textures so you're only rendering the one layer.